Zoo Square is a corner matching game that is visual challenging and addictively fun. It is designed for kids and adults who love zoo animals and into all kinds of crazy puzzles. The goal of the game is to be the fastest player to finish a 4-card puzzle. Four cards are randomly drawn from the deck, and you will need to arrange and rotate the 4 square cards...
Andy Hopwood's third game, this time round it's a push-your-luck racing game with a twist. The twist being, that instead of doing multiple laps, players race their cars to the end of the track and then turn around and race back to the starting line. So if you're the first to turn around, you can be sure that you'll have to weave around the cars still going...
In this version of Zorro, players race across a Z-shaped track to one end in order to become Zorro, then to the other to return to their hide-out. The first player to return as Zorro is the winner. Along with the Z-shaped board track, Whitman also typeset the game instructions in the form of a Z. The UK edition of this game was published by Chad Valley in...
Theme & Goal Each player tries to be the first to get his/her train token to the destination station. Setup The plastic insert is put into cardboard frame (i. e. the board) and the 10 cardboard strips with the tracks are placed into it. Each cardboard strip is divided into four areas (one for each player colour). Each player is assigned one train token....
A simulation of re-racing the 108th Kentucky Derby. Cards for all 32 horses that were eligible are included. Unusually, this seems to have been published before the real race was run, so the designer suggests that you could run the race more accurately after the horses are entered in real life. Movement is by rolling dice and then looking at a chart on the...
The theme of the game is running, and takes place in three stages. Each player tries to manage their three racers through training, qualifying, and then during the finals. Each runner has three different qualities.. During training you roll dice and choose a pawn to advance, trying to land on beneficial squares and avoid landing on detrimental squares. The...
18 Parceks is a trick-taking space race, where the tricks give you resources instead of points. After trick phase you use those resources to move your space ship on a modular space track bulit with cards. Players may also attack other players and make pit stops on space stations, where they can buy upgrade cards to their ships. These upgrades include...
In 1943 the Allied push across the Pacific reached a critical phase. Every step toward Rabaul demanded nerve, planning and a constant fight with the limits of supply. 1943: Race to Rabaul puts you right in the middle of that pressure. This time the series introduces opposed play. You can play as a team or head-to-head, with one or two players commanding...
Up until the liberation of Anvers, the harbor of Marseille played a fundamental role in providing supplies to the allies on the west front. It seems logical and interesting to add a fourth player to relive the landing of Provence, the liberation of the Mediterranean harbors and the chasing of the German army in the Vosges. To do so, you must destroy (try...
1953: Everest transports players to one of the last great adventures of the twentieth century: the race to conquer the highest mountain on Earth. After decades of failed attempts through Tibet and years of geopolitical upheaval, a narrow window opens through Nepal. Nations mobilize resources, recruit climbers and sherpa teams, and prepare expeditions to...