The Weird-Ohs Game, Ideal, 1964. Theme based on the Hawk Model Co. Model Kits, "The Weird-Ohs", which were hot-rod designs by William "Bill" Campbell. (Similar to the drag-racing monster-like characters of Ed "Big Daddy" Roth and Stanley Mouse). These were a huge hit in 1963/64, and this game follows their theme. (Some may remember this as a cartoon from...
objective: journey around the world - be the first ending your round trip in Berlin - acting by turns - each player draws 4 (hidden) travel cards; in order to move forward you must play a matching (colour/symbol) card regarding next space; you even may step further if you play another matching one; if you possess a card with a plane (image) you even move...
Each player represents a drop of oil, which travels from the oil fields of Kuwait to Hambug harbor and gets turned into various consumer products. Movement is determined by a die. On arriving in Hamburg the players have to chose a production line. The first and second players whose oil drops are turned into consume products get bonus points that are added...
Wendehälse is a dice(s) controlled race game. Each player plays one colour. The wooden pieces have two different-coloured sides. Every time a piece arrives on a field with other pieces, all pieces on this field are turned on the other side. A meeple is also turned if it moves over one of the four cash notes on the way. The game ends when all pieces arrived...
Objective: Be the first leading your riding stable to biggest success. As a owner of a riding stable each player moves along a circle according rolled number; the space you are landing on requires certain activities like giving correct answers, buying horses, participating in tournaments, 'event cards' (scandals)... depending on result you may move your...
Objective: be the first reaching home with your dog & sausage - moving by turns - Each player, starting from home posisition (corner), moves forwards according die roll, trying to catch the sausage in the centre of the board with a matching number. As soon as you got it you should move back home avoiding to lose the sausage to another player/dog... note:...
The first player to get his two pawns from space 1 to space 90 wins the game. Movement is determined by a die. On the roll of a 6, the player moves a pawn and gets to place a pit to trap his opponents. But beware, some pawns may fall into their own pit. Pawns that fall into a pit have to start at the beginning again. The game was published between 1922 and...
The players start from different cities and have to travel by plane around the world and back to their starting point. The players roll a die to earn money. They get as many coins as they roll eyes. When they have got enough coins to pay for their journey to the next city (as indicatet near the black line between the cities) they roll the color-die to...