Objective: Be the first reaching space 80 precisely - moving by turns - Simple 'Roll & Move' game; use two dice until space 50 is passed. Ending on a marked space follow instructions glued into the lid. Note: Due to breeches (seen on the board) game should had been published later than 1936, likely also later than 1938 (Klee take over) although there is no...
Each player rolls 2 dice. On the roll of 4, 6, 8 or 10 the meeple is placed on space 1. On the roll of 1, 2 or 12 it is placed on space 2. All other rolls are fails. To move a meeple 1 space ahead, the player has to roll a 4, 6, 8 or 10. A 1, 2 or 12 moves the meeple 2 spaces ahead. On the roll of a 7 the meeple is moved 1 space backwards. To reach space...
Simple roll-and-move race game themed for the 1934 MacRobertson International Air Race from from Mildenhall, England, to Essendon airport in Melbourne, Australia. The race was sponsored by confectionary magnate Sir MacPherson Robertson as part of the Melbourne Centenary celebrations. This game published as a promotion for Dutch biscuit company Verkade, is...
Contents : a special dice (with two stars), a printed board showing the map of a town with holes at the crossroads, two disks printed on both sides with different crossroads that you can fix under the board, a policeman pawn , two errand boy paws, two errand girl pawns, cards with errand orders, cards for bikes, money coins and bills. The game is intended...
Objective: be the first surrounding the map - learn traffic signs - moving by turns - Roll the die & move your meeple clockwise around the map; if your move ends on a traffic sign follow instructions printed inside the lid. You may take another route across the map, but you may turn left only entering a junction. remarks; at least 5 different editions...
A game for 2 teenagers in love. One takes the role of the hunter, the other the role of the little bird. After one round, the game is played again with swapped roles. Both players move their figures by throwing the dice over a start-finish course. At the beginning of the game, the little bird has ducats, which must be paid out to the hunter every now and...
Each player has a set of 4 meeples that start in his or her corner of the board. The goal is to move the meeples around the board to the "home" section. Movement is controlled by a die. All players may capture each others meeples. Captured meeples are returned to their player's corner and must start their journey over. The winner is the first player to...
A commercial game for 'Deutsche BP AG'. Produced by Otto Maier Verlag, Ravensburg. Each player draws some cards which determine the tiles they have to reach on the modular labyrinth-like board. Once a player has reached all the symbols stated on his cards he has to hurry back to his starting tile in order to win the game. However, the layout of the board...