Stand-Alone addition to Venditio1 with new tasks. Players move their pawns by dice and learn about customer relationship by solving tasks drawn on special points of the gaming track. Another player (the customer) decides if the task is solved or not. Solving a task settles your progress on the gaming track, failure sets you back. The first player to arrive...
This title basically translates to "Wind Force 6 : Pirates in View". In this game players assume command of a fleet in favor of their country. Players each get a feet of pirate raiders and transport ships to protect. Players are attempting to sail from their home ports to the neutral islands in the center of the map and return home with their cargo. All...
Objective: Be the first reaching space 80 precisely - moving by turns - Simple 'Roll & Move' game; use two dice until space 50 is passed. Ending on a marked space follow instructions glued into the lid. Note: Due to breeches (seen on the board) game should had been published later than 1936, likely also later than 1938 (Klee take over) although there is no...
Each player rolls 2 dice. On the roll of 4, 6, 8 or 10 the meeple is placed on space 1. On the roll of 1, 2 or 12 it is placed on space 2. All other rolls are fails. To move a meeple 1 space ahead, the player has to roll a 4, 6, 8 or 10. A 1, 2 or 12 moves the meeple 2 spaces ahead. On the roll of a 7 the meeple is moved 1 space backwards. To reach space...
Simple roll-and-move race game themed for the 1934 MacRobertson International Air Race from from Mildenhall, England, to Essendon airport in Melbourne, Australia. The race was sponsored by confectionary magnate Sir MacPherson Robertson as part of the Melbourne Centenary celebrations. This game published as a promotion for Dutch biscuit company Verkade, is...
Contents : a special dice (with two stars), a printed board showing the map of a town with holes at the crossroads, two disks printed on both sides with different crossroads that you can fix under the board, a policeman pawn , two errand boy paws, two errand girl pawns, cards with errand orders, cards for bikes, money coins and bills. The game is intended...
Objective: be the first surrounding the map - learn traffic signs - moving by turns - Roll the die & move your meeple clockwise around the map; if your move ends on a traffic sign follow instructions printed inside the lid. You may take another route across the map, but you may turn left only entering a junction. remarks; at least 5 different editions...