Syncron is a quick card game for 4 to 10 players. In Syncron, all players play their cards simultaneously, aiming to move their meeples forward in order to win the race. But in Syncron, a wide variety of skills can be used to win the game, apart from just intelligence. You’ll need empathy, intuition, prescience, negotiation skills and even mind-reading...
How well can you symbolize your thoughts? And how quickly can you read your friends’ imagination? In Synta, one player describes a random object using only a synthesis of rolled symbols. The other players race to interpret these clues and guess the intended object. Players move based on their success, racing each other to the finish line! Synta delivers a...
The background story (from the box) of the game is set in the first half of XXI century when a new type of car race are arranged. The competitors drive an armored and armed cars and the main rule of the race is that the winner takes all. "Szalenczy Wyscig" ("The Mad Race") simulates car race taking into account different road surface (ice, cinder, tarmac)...
A dinosaur-themed roll-and-move travel game for children. It comes in a tin box and uses magnetic player pieces. The board (printed inside the tin box) shows a racing track consisting of 30 spaces. 8 of them are special spaces (showing the numbers +1, -1, +2, +3 or a T-rex head). One space is both the starting and finish space. At the side of the box...
T'shu-p'u is a Chinese race game dating from the first millennium A.D. It is similar to the Indian games of Chaupur/Chaupar and Pachisi, which also inspired the simplistic Western games Ludo and Parcheesi. Being such an old game, there is no recognisable theme. Four players compete in two partnership teams to get their pieces from the starting position...
Objective: be the first rendering ice maker machines harmless - acting by turn - use 2 coloured dice to block (evil) ice maker machines; very similar (risky) concept like 'Can't Stop' moving your markers to the top; if you save your current position ==> new starting points during your next turn; if you fail you loose what you'd accomplished during your...
objective: gather as few as possible of those 'snow-tiles'; - acting/moving by turn - active player throws the die & moves forward; if there is no land inside of the race track ==> uncover a slide: Green? ==> place it upon a snowy region; White? ==> keep it (penalty point) if there is another player and/or green land you end on - nothing happens; if there...
It's your turn to roll the dice and move forward with your character, or back. If you land on a motif that you have not collected yet, you may take a matching tile. The game is exciting until the end: whoever arrives in grassland must check that he has the correct tiles. And if not, then the player must start over. —description from the publisher...
Table F1 is a game about Formula 1 car races. Each player has a team of two cars and to win must be the first to complete three laps to the chosen circuit. Each turn the player chose the gear of his car, and this is the number of boxes can move. This can be modiffied by tyres attrition or booster. other rules cover bends pass, slipstreaming, engagements...