The gameboard is long and oval-shaped, and the 100 playing spaces are narrow and angled. The basic rules of race games are still used, however, with turns missed and players moving backwards and forwards as directed. This particular game is played anticlockwise. The game has five fences with a fallen horse and rider at the second. The centre illustration...
A simple roll and move horse race game simulating a steeplechase. The four horses race around the board jumping water and hedges as they sprint for the finish line. One of the first illustrated race game after The Game of Goose, and The Game of Human Life (c1790). Perhaps the first Sport Race game, and probably of French origin. Several Parisian copies of...
Steer to Glory is a resource management racing board game for 1-8 players simulating a Grand Prix around the racetrack. Holding your steering wheel you rely on the resources of your racecar or use your tactical cards and pilot abilities driving on the edge while your goal is certain: victory. Grab your steering wheel as if you were jumping into your...
Stella Nova: Journey of the Magi is a race to see which of the wise men (magi), who have seen a new star (stella nova), can be the first to safely reach the Christ child in Bethlehem with the three gifts of gold, frankincense and myrrh. Magi ride camels along the caravan trails from the Far East to Bethlehem. Each roll represents one day in the journey....
The players start at the center of the star on the space of their color, stagger clockwise around the star. Movement is determined by a die. The first player to reach his starting space with an exact roll wins the game. The players move straight along the blue lines. Changing lines is only allowed, if the movement is starting on a crossroad or junction. If...
The unicorns from all over the world organize a competition flight. Player with his unicorn has 2 options: move forward 1 space on the game board or risk and roll 6 dice with combination of courage, foresight and luck. If he lucky he may move more than 1 space or sometimes needs to reset his character this turn. Who plays and sent at the end arrives first...
Based on the popular comic strip, Steve Canyon, this game lets up to four players fly their F-105 Thunderchiefs to three different air bases. The first person to complete this circuit wins. Very luck driven, in that a roll of one die determines movement on the map and also altitude increments of 1,000 ft. Player choices amount to deciding what altitude to...
Another game of the scarce Pepys double feature series. Game box contains 14 high speed cards, 14 low speed cards, 7 hazard cards (black letter) and 5 hazards (red letter). For movement players use 6 car cards: Jaguar, Sunbeam Talbot, Riley, Bentley, MG and Ford Zephyr. Added are 3 long card strips depicting various towns, scenes and check points along the...
Stirling Moss Rally sees 2 to 6 players race along a hazard strewn course, across snow and ice, through rocky canyons, and across arid deserts. Players can buy equipment to help them through certain terrain (ice tires, sand ladders, improved shocks, spare fuel), although often players will find themselves breaking down and having to walk to the nearest...