Players each have one or two pawns. Depending on a dice roll they chose which pawn to advance along the spiral. Pawns landing on or adjacent to their own colour advance forward or backward along the spiral, or move inward or outward. If you and on another pawn the other pawn moves backwards five spaces, but may then in turn trigger off backward, forward...
This game is played on a board of concentric rings divided into spaces. Each space has a symbol (heart, diamond, spade, or shamrock). Each player has four pieces which they enter in the outer ring and attempt to move to the center. Pieces are moved by die roll. Landing on an opposing piece sends it back to the start. When a piece lands on a symbol which is...
Number of players: 3–5 Object of the game: By casting a series of spells, be the first to have all ten spirits of your color arrive at the base of your trilithon. Equipment: Ten disks (spirits), figure (druid spirit master, representing the player), and ten bars (magical connections) of one color for each player, one trilithon for each player, and the deck...
Spirou, Spip, Fantasio and the count of Champignac must each bring back two good-luck charms from the mountain top. to do this they have to make two round trips through the unpredictable Giant Mushrooms Valley. Each player takes charge of a character who has special abilities. Upon his turn he must change a mushroom's size and move, or the opposite. But of...
CONTENTS 2x big lily leaves (homes) 6x small lily leaves 2x 4 frogs numbered 1-2-3-4 OBJECT To race the 4 frogs from one home to the other. PLAY The starting leaf of player A is the finishing leave of B and vice versa. While all the small leaves lay in between as a path... quite pretty effect. The movement is indicated by the number on each frog. Therefore...
This magnetic small traveling game was broad out by Super Accord, a company from Hong-Kong (now China) somewhere in the '90s. It's a plastic box (8,5x8,5cm.)that can be clapped open. There are four different magnets that are used as pawns (one for each player) and a 6mm. die. The rules are very easy, movement of the magnets is determined by the die, some...