This magnetic small traveling game was broad out by Super Accord, a company from Hong-Kong (now China) somewhere in the '90s. It's a plastic box (8,5x8,5cm.)that can be clapped open. There are four different magnets that are used as pawns (one for each player) and a 6mm. die. The rules are very easy, movement of the magnets is determined by the die, some...
Very classic sport trivia game from Finland. 3000 questions on 500 cards from every sport category possible, and I mean every. The game is played like a race around the station. Game board is also like a station. There are four rows - one for each player! Among them are colors that represent the question that you have to answer. You answer correst you move...
In this game the object is to reach a goal at the end of a long track with colored spaces. These colors correspond to the bases of several figures. At the start of the game each player takes a figure (each has a sports theme - soccer player, race car, etc.) At the start of a turn you may exchange your figure for any that remain free in the middle of the...
A car racing simulation for 2-12 players. Players advance their cars around the track by rolling 2d6, changing lanes only in designated space. If there are instructions in the space where the car ends its turn, the player must follow the directions in that space (draw cards, move forward, move backward, etc). Different sets of cards allow players to take...
Each player starts with one pawn at the starting space with the red flag. The goal of the game is to reach the center space (blanket) with all pawns of one's color (4 or 2). Movement is determined by a die. Only on the roll of a 6 another meeple may enter the game. If a pawn gets to a cove it may jump over the blue spaces, if the result of the die allows...