You and your car, Ghost, have to compete in this year's rally race! Experience the simulated excitement of racing by maneuvering through tricky track, weighing risk and strategy between each heart-stopping turn. Do dice really do this? One can only hope! Good luck! Fuel Phase Move the Fuel marker down one spot. Draw Phase Draw Track cards face up equal to...
Rally On is a rally racing tabletop game that uses a risk and reward dice system to play out events during each rally stage. Rally On has been a dream of mine for the last five years. I have always been an avid rally and all around race fan. I started to design a game based on what I wanted a table racing game to be and something that I had never played...
This game is a simulation of car rallying. It simulates both timed and checkpoint rally conditions. There is a card draft at the beginning of the game, where players select their car's characteristics from those that are still available. This game is pure skill. Routes must be chosen carefully to arrive at the checkpoints on time. Not to early, not too...
Aim: To be the fastest driver on the special stage of the rally. Principle of the game : The players must go through the different road sections of the special stage made with special cards put on the table at the beginning of the game. They must read the difficulties of the road and adapt their speed and the orientation of the wheel. To change speed and...
The race is divided into four leg. Two Types of tests are possible: Time Controls (CH) or Special Stages (SS). Each tests has a pre-fixed number of turns to be executed. But work differently: CH rewards regularity. SS rewards speed. The movement of cars is made by token 1-6 numbered. Each leg distributes a predefined number of token. The board is divided...
The players have to get from their starting point (Berlin, Madrid, London or Rom) to Monte Carlo. The first player to arrive in Monte Carlo wins the game. Movement ist determined by cards (F.X. Schmidt "Super Mini Rallye-Autos Trumpfquartett). Each player gets 5 Cards. At his turn the player reads the data on his first card, indicated on the space his...
A race game for 2 to 4 player. Every player decide to start their race from: London, Rome, Hamburg, Paris. Roll a dice (1d6) and move your own car, read the description on the arrival point and make what happens! The road will merge all the players in Montpellier and start the final race to Montecarlo. But not enough for win the race arrive first to the...