There are 36 square cards, 4 cars and a special die. Players form a road with the cards laying them on the board, look at these 2 minutes and then turn these face-down The objective is to be the first to go through the complete course. The player rolls the dice in his turn. The value indicates how many fields he can "guess" to get ahead. For each card that...
Objective: be the first reaching space 100 (P); learn traffic signs - moving by turns - Simple Roll & Move game; ending on a marked space follow instructions on the lid inside. The players can choose between beeing a car driver, motorcyclist or pedestrian. They have to follow the traffic rules and use the travel routes accordingly. The pedestrian has only...
The players start at the airfield or the train station. Each player gets some game coins and draws 2 destination cards. These destinations have to be visited on the way to the starting spaces of the opposite players. Every time a 6 is rolled, the traffic cop in the centre of the game board is rotated to change the traffic lights. If a player disobeyes a...
Cooperative children's game around traffic education. The children have decided that walking is better than going by car, as it's faster and more environmentally friendly. So, they challenge the grown-ups to a race to the pool; the children walk, and the grown-ups drive. Both parties have to follow the traffic rules. The children win if they make it to the...
Seven criminals are escaping from the prison island Monte Ganovo and must reach the 4 small boats waiting for them. But the first boat is a sinking wreck whilst the fourth boat is a modern speedboat, so the seven must time their run down the path to be last, not first. The players start by writing down their prediction of the finishing order of the...
Using the basic system pioneered in Ave Caesar, this racing game casts the players as race car drivers. Players use cards to move their cars forward a number of spaces, however the tracks often have 'choke' points where few cars can race side-by-side (not unlike Kramer's Detroit/Cleveland Grand Prix system). The track is constructed from three double-sided...
A simple Australian children's roll-and-move game produced around the time of the Second Anglo-Boer War (October 1899 - May 1902). Probably published just after Federation in 1900, the game celebrates Australia's new nationhood as well as its participation in the South African conflict, in which the various Australian Bushmen's Contingents played a major...
In Formula One Grand Prix Racing, the drivers' outcome is determined by his/her abilities of skill and judgment combined with elements of luck and fate. These same factors have been integrated into the Australian Formula One Grand Prix board game. Characteristics of actual Formula One race cars, tracks, teams, and sponsors have been included so that the...