Each player starts with four horses. The first player to get all his horses behind the finish line wins the race. If a horse gets on a space already occupied by the horse of another player, it sends this horse back to the starting line. Horses on a space of their own color are safe. Several horses of the same color may occupy the same space. If a player...
Objective: Be the first finishing a round trip though the city (space 1 - 100); learn more about traffic rules. - moving by turns - each player moves forward according die roll; ending on a red marked space tell gamemaster/other players what to do if you see this traffic sign. note: published during 1930's (increasing traffic); large box shows Nazi emblem...
Each player has to get 4 meeples from the starting space to the 4 destination spaces of his color. 2 meeples use the left side and 2 meeples use the right side of the game board. Movement is determined by rolling a die. If a meeple gets on a free green space, the Player shouts: "Mensch, sei kein Frosch!" and takes the next opponent meeple in front of him...
The players have to get their 4 pawns from the spaces of their color on the light blue "strategic field" to the yellow space ringed by their color and from there around the game board to their destination spaces. On the strategic field movement is one space per turn. Movement is blocked by other pawns. On the track around the game board, movement is...
Menschen, Würfel, Temperamente is a german game, inspired by Pachisi. Each pawn has a different temperament. The sanguine type is allowed to jump over other pawns. The apathetic pawn can move backwords. The choleric beats every pawn in every field he passes by. The melancholic just behaves like a standard Pachisi-pawn. Although it's primarily a dice...
Choose your menu, set your meeples according to your needs, and serve the diners while messing with your competitors. Each turn roll the dice to get ingredients and the table you will serve, depending on your location you might get 1 or 2 ingredients, or none if you are not in the dice location but the other players will get resources. If possible get the...
You are the captain of the three famous Mercy Ships: the Island Mercy, the Africa Mercy and the newest ship, the Global Mercy. You will be gathering supplies, performing medical procedures on the ships, training local medical staff and collaborating with local governments. Conquer the tides, plan your strategy and make sure your ships are the first to...
Join Unicorn, Mari Lwyd, Kelpie, Pegasus, and dozens of other horses from myths. Merge gems into creatures, creatures into magic ponies, and ponies into legends, and ride them up the mountain of mystical dreams! Merge Mountain is a family weight resource management. Cards grant powers and move you tracks on the mountains. When a player makes a big enough...