Meltdown Express is a nuclear plant escape game for two players. It uses a die in a non-luck way. In turns, each player can move one of his three workers to get one of the three hatchways on the other side of the modular board. Each hatchway has different victory points. You have to run hard and strategic to achieve the objective of not dying and score...
A car race game that includes elements of Memory. Each player is given a set of 20 cards. Your set is shuffled and layed face down in two rows of 10 cards. This will be your 'track'. Every turn, a player turns over two cards. If they match, his car can move on to one of them if one of the two cards is 'next in line' on the track. Thus, the first thing to...
Players move their pawns along a monopoly-style board building up number lists, word lists, visual lists, data lists, and face/name lists. Each player collects memory chips to remember these lists and as the game progresses the number of items that players have to remember increases. The winner of the game is the player who enters the memory bank, has 30...
From the Rules"Colonel McCauley, an expert in moon rocketry in OUTER SPACE, must send supplies in a hurry to a station on the moon. The countdown has progressed to X MINUS 10 seconds. The player astronauts man their ships and, with rockets ready to be fired, await Zero hour at the lunching pads. Which fleet of space vehicles will be the first conquer the...
A game depicting the Triathlon. Players progress through three stages of the race - swim, cycling and run - to be the first across the line. Players must manage limited speed points and varying skills to balance the three disciplines. From MNG-AJM Games Catalog: a British race game based on the triathlon. A triathlon race consists of three races within a...
Each player starts with four horses. The first player to get all his horses behind the finish line wins the race. If a horse gets on a space already occupied by the horse of another player, it sends this horse back to the starting line. Horses on a space of their own color are safe. Several horses of the same color may occupy the same space. If a player...
Objective: Be the first finishing a round trip though the city (space 1 - 100); learn more about traffic rules. - moving by turns - each player moves forward according die roll; ending on a red marked space tell gamemaster/other players what to do if you see this traffic sign. note: published during 1930's (increasing traffic); large box shows Nazi emblem...
Each player has to get 4 meeples from the starting space to the 4 destination spaces of his color. 2 meeples use the left side and 2 meeples use the right side of the game board. Movement is determined by rolling a die. If a meeple gets on a free green space, the Player shouts: "Mensch, sei kein Frosch!" and takes the next opponent meeple in front of him...