Each player gets an bank account and pocket money. There is also a joint account. Each player has to get from space 1 to space 120 (Raiffeisen symbol). Movement is determined by a die. On some spaces events benefit or hinder the players, mostly by gaining or losing money. The first player to reach space 120 gets half of the joint account, the next one half...
KnifeTank: The Shüffling is a tabletop card game where you’ll outmaneuver your opponent’s tank or cut them down on the way to their table’s edge. Using a combination of Movement, Stab and Special cards from a shared deck, makes each game of KnifeTank is unique! All-in-one: No bulky dice or measuring devices are needed. Everything you need to play KnifeTank...
A knight rider themed card game in which players try to build a road and then drive K.I.T.T. to safety. The game begins with each player playing a "Start" card, and placing their K.I.T.T. token upon it. Then, each player draws a card. The player with the highest number card wins all of the other cards, and then may do one of four things: 1. Build a section...
Te ott! Ne olyan gyorsan! Tedd próbára magad a Knot So Fast ördöglakattal! Egy csomó gondot okoz majd ez az innovatív és szórakoztató játék mindenkinek. A játékosok csomókat próbálnak megkötni egyre nehezedő feladványkártyák alapján. Akinek előbb sikerül, az eggyel maga felé húzhatja a kötelet, megkönnyítve a saját dolgát,megnehezítve az ellenfélét a...
Koala Kart lets you race against each other on a crazy track across Australia. Along the way, you encounter all kinds of obstacles, but you can also get in your opponents' way. Whoever completes 3 complete laps first is the winner of the race, but anything can happen in the meantime. Are you ready for the start? Players use two dice, one with 1-6 pips and...
Koala Kart 2nd Edition lets you race against each other on a crazy track across Australia or America. Along the way, you encounter all kinds of obstacles, but you can also get in your opponents' way. Whoever completes 3 complete laps first is the winner of the race, but anything can happen in the meantime. Are you ready for the start? Players use two dice...
Objective: Be the first reaching Kapstadt (Capetown) going round Africa on both sides (west & east); game ends after 4 meeples reached Capetown. Winner gets most of payments-in/victory points. - acting by turns - Simple 'Roll & Move' game - move one of your 4 meeples forward according die roll. Ending on marked spaces follow instructions glued on lid...
Objective: play the game several times - each time you win you may wear the sticker 'Nick Knatterton'; player who was wearing this sticker most is the winner; - moving by turns - roll the die and move forward; each space (of 25) shows information to follow (see cover inside); player who reaches field 25 (precisely) wins this game... remarks: published...
A Christmas-themed racing game for children. The four (yes, four!) wooden Magi are placed on a table or on the floor, about a meter from the pieces representing Mary, Joseph and baby Jesus. At the start of the game, each player is secretly assigned a color, and to win he/she has to be the first to move the wise man of the corresponding colour to the Holy...
This modern two-player-game is inspired by The Royal Game of Ur. The board is a replica of the board of The Royal Game of Ur. However, in this game each player has 9 unmarked black or white pieces, respectively, and the game is played using two standard (i.e. modern) four sided dice. In turns, players throw the two dice, and then enter one or two pieces...