Players move around the board and are able to buy ranches. Each ranch differs in cost and maximum capacity of cattle. When player buys ranch, he is also able to buy some cattle. Each time player will pass the ranch again the cattle number will double, until it will reach the maximum number. When player stops on ranch, he/she may take some cattle and bring...
From the publisher's website: "Be the first to maneuver your kayak up, down, and across a river that you build as you go! But be careful - rocks and competing kayakers are bound to stir up some chaos!" Each player may play up to three cards from their hand on their turn. The cards allow basic actions (paddling down the river, paddling across the river to...
You sit at the table by the window. Looking out to the mountains outside. Reminisce about the past that is now just a memory. There are some memories that you want to call back. with that feeling , The journey through memories to collect the crystals of feeling happen. The first Players who can travel, collect crystals of feeling and recall all the target...
This partnership game is played in 2 or 3 pairs. (A simple 2-player version also exists as Keezbord Duo.) The aim of the game is to be the first pair to get all their pawns in their homes, just like Ludo and Pachisi. Instead of dice you play with playingcards. The first round everyone gets 5 playing cards. The second and third rounds everyone gets 4 cards....
Keimola is an old Finnish racing track, that was in use from 1966-1978. In the game you are driving a formula car (not F1 thou). At start all players throw die and results will determine the starting positions. Then players throw die and go forward in the race track. First three players in the goal will get price money. On the second race the starting...
This game is a simulation of a Keirin indoor track cycling race although it can in theory be played with multiple players who can place bets on the outcome of the race. Keirin is a sport where the riders are following a derny (a motorcycle) before they are released in their race. The game is played with 6 riders and 6 different colours and a derny...
Kelku-mäng (Sledge game) is a roll and move game, where you are sliding down the hill. First player to get down wins the game. On your turn you roll the die, and if you land on the red numbered square, you read what happens. You might get a extra roll, go downward some spaces, go upward some spaces, loose next turn and so on. After all your sliding ends...
This is a self-contained game with no loose components to get lost. The thin cardboard board is glued inside the bottom of the small box (box measures 7"x10.5"x0.75"). There are five race horses, named for famous ones (Whirlaway, Citation, Twenty Grand, Seabiscuit, and Gallant Fox). The tiny plastic horses each fit in slots cut out of the 'board' which...
A game about horse racing in the American Kentucky Derby / Australian Melbourne Cup. This is the re-themed,revamped and updated Whitman game that was first put out in 1938 as "Kentucky Derby". This is the revamped and updated Whitman game that was first put out in 1938. The 1961 version features much a fancier board with nicely rendered horses, betting...