As the Azan echoes through the early morning, Jakarta, the capital city of Indonesia, starts buzzing with life. The notorious traffic builds up, dictating the daily routine of over 30 million residents. However, instead of navigating the chaotic streets themselves, many people in Southeast Asia use super apps, calling upon moped drivers for food and...
Players bid, simultaneously, to race their Jalopies around the Checkpoint and back but beware: duplicated bids mean those jalopies take must take damage - and the more damage a jalopy takes, the slower it can move! However, guiding those jalopies are a variety of drivers each with their own special ability: let the fast-paced shenanigans commence!...
Backcover reads: Take part in James Bond Junior's greatest adventure and try to save the world from nuclear catastrophe. James and his friends battle with the likes of Oddjob and Jaws. Will they save the world or will the forces of evil win? Players take on the role of characters from the cartoon series and are trying to prevent the launch of nuclear...
This is a game to celebrate the James Hunt victory of F1 Championship in 1976. Contents 1 Board 6 Cars 48 Playing Cards Each drivers takes a cars and is dealt 7 cards. The card showing speeds from 20 m.p.h. to 170 m.p.h. In the first round, the driver at back of the starting grid must play a card, then the driver in front of him on the grid play his card...
Two tractors are racing each other (preferably on carpet or any other surface that isn't too smooth). They are put on a starting line and a finish line is defined. A color die is rolled. The wheels of the tractors have color dots, and the color rolled determines how far to move the tractor (until that color points upwards). The first player to cross the...
"Exciting Tracks!" Each player represents one of six large mammals found in the Finnish nature (wolf, lynx, elk, bear, wolverine and rabbit). From the starting area, paths of circles lead to a picture of each animal. The game is divided in two phases; in phase I, players try to collect the footprints of their chosen animal, being occasionally hindered by...
Cash is a Pachisi type race game and Akambo (Red Baby) is a simple children’s game in which players match parts of the face with overturned counters. In 1881, when this game was published, Japan had recently opened itself to the outside world after centuries of isolation. This resulted in a surge of interest in Japanese culture which is reflected in this...
This is a simple print-and-play, roll-and-move used in a MDA Workshop that is part of the game design class at the Massachusetts Institute of Technology. The game is played by two players. Each player has a single track consisting of 12 spaces. Players start on their respective starting spaces, and the first to reach their 12th space wins. On his or her...
Derived from the publisher's site: Wacky automobile racing from the barnstorming days of the Roaring 20's. Each player portrays one of six race car drivers having a personality, skills, and a car that give special advantages. Use these and skillful card play to dodge Mishaps and Sub-Plots. Evil Villains will hatch Fiendish Plots while Heroes will come to...
Motoring Madness is the sequel to Jaunty Jalopies. It is a stand alone card game that depicts the danger and hijinks of a fictitious automobile race circuit during the Roaring 20's. Each player takes the role of one of several racers, each with special abilities based on personality, skills, sidekick, and automobile. It can be combined with the original...
The players have to move their three pawns on the track of their color from space 1 to space 50. Movement is determined by the "Verolette" in the center of the game board. The "Verolette" gives 8 different results, symbolized by an animal: ant: 14 spaces forward donky: 6 spaces back cat: 10 spaces forward snake: 8 spaces back dog: 12 spaces forward snail:...