The object of each round is to connect and extend the "track" using as many track cards as possible before the opponent gets off the end of the track and escapes. Hoo-Dee-Nee comes with 20 heavy-duty "track" cards each with a straight line, a 90-degree line or a "T" intersection. Each line has one or more red circles on it. On each turn, the track-laying...
Original board game The aim is to complete the Olympic Triangle Course by rounding all the bouys in the correct, predetermined sequence. Surf Slalom The aim is to be the first player to complete the course of 6 bouys. This must be done in the right way and in the right order and ending up back at the start. Each player has a miniature sailboard and a...
From the publisher: Train Pillet is a traditional family game where players travel around Denmark crisscrossing and get interesting experiences in different cities. In this exciting game you must compete to be first submitted to the various stations. To change trains entails some risk, and bonus cards affect the game. You win by getting through your given...
A bit of luck with the dice will help the children have their horse jump over the hurdles. The referee makes sure that each horse starts from the right spot. Who will be the first to have their horse jump over the last hurdle? Game idea: With the sugar cube, the players determine for themselves over how many hurdles their horse should jump. However, the...
Be the first bringing your meeples 'home'; get as many bonus points as possible. - moving by turns - Depending on no. of participants each player draws (movement) cards and gets 6 meeples; during your race you have to overcome obstacles, other meeples by drawing & playing 'appropiate' cards. Each card offers 3 movement points, which have to be allocated on...
Each player has a set of 4 aunts that start in his or her corner of the board. The goal is to move the aunts around the board to the "home" section. Movement is determined by a die. All players move around the same board, so they may capture each others aunts. Captured aunts are returned to their player's corner and must start their journey over. The green...
The name of this traditional roll-and-move race game possibly derives from the hulu (Mandarin) or hor lor (Hokkien dialect), which means a gourd, that often appears as a symbol on the board. In the catalogue for the exhibition, Asian Games: The Art of Contest, the following names for this game are mentioned: hulu pan (gourd board) - southern Fujian and...
A roll and move horse racing/betting game. Each player has anywhere from 1 to 4 horses that race around the board. The board is broken down into 4 "races". Fees are paid to enter each race and bets can be placed on whether the horse wins, shows, or places (determined by die roll/odds). Spaces on the board give player money, cause them to draw cards, cause...
Horse Fever transports players to a setting based on the noir novels of the 1930s, where each player is called on to impersonate rich bettors that will use any means necessary to cause the bets they place to pay off. They will fix races, bribe bookmakers, make horses fall asleep, buy stables and borrow money from the Mob in order to gain victory for their...