Unusual game in that there are no dice or spinning wheels - a player would advance on the course based on driver skills, car performance, track conditions, and/or aggressiveness compared to the other players! Both the Sebring and Watkins Glen race course layouts are very accurate to the actual real race courses in 1956! Sports Car Characteristics cards...
This is a fairly simple racing game in the general mold of Speed Circuit. Each car is a (randomly-generated) mix of maximum acceleration, maximum deceleration, top speed, and braking ability. Speeds for each turn are written simultaneously on the included record sheets. Curves have maximum posted speeds, but also have "apex lines" through them which, if...
This Canadian cycling game is about a race in a city (a criterium). The board measures 64x48cm., there are 18 cyclists, 2 dice, 40 lap winner cards, 40 booster cards and 32 chance cards in the game. The mechanism is not difficult. The criterium goes over a number of laps that is agreed between the players (this determines the length of the game). One the...
...all the drama of F1 racing, pit stops, punctures, engine blow-ups restarts etc… (From the back of the box) Each player gets 2 cars, and they're pretty good: 5.5x3 cm, wheels that turn, not all cloned from one mold. It's a move-by-dice game with the die modified by cards you must pick up whenever you overtake an opponent on a bend. Mods include...
A solo Formula 1 management game. Take over one of 13 two-car fantasy teams for the 1995 season or one of the 11 two-car real teams for the 2001 season (latest edition). Hire and fire drivers; arrange engine testing sessions and contracts; worry about Chassis Development and Tire Contracts; obtain Sponsorship; sort out your long-term Finance. 30 minute...
Grand-Prix Elite is a game about Formula 1 races (11 pages of rules). The first car to pass through the finish line after 2 or 3 laps is the winner. Grand-Prix Elite is played on tracks (size of gameboard = 40 cm by 60 cm, roughly). Tracks contains two types of spaces : straight section, or curve. The average length of a lap is between 40 spaces (fast...
Racing game, which can be played as a simple "roll-the-dice-and-move" game for younger players or as a strategy game where each player has a identical set of cards of Fuel points. Blocking other cars at key spaces will force opponents away from the optimal lane thus spending more fuel than necessary. Extra Fuel may be acquired (or lost!) at key spaces or...
Grand Prix Glory is a fun and innovative set of fast play rules covering Grand Prix auto racing from 1920 to 1940. The pre-Formula One era featured remarkably beautiful cars driven by remarkably brave drivers. Grand Prix Glory captures the feel of the era without getting bogged down in mechanical details. The game emphasizes the connection between man and...
Supercharged is a game about motor racing in the 1930s for 1-5 players. The system allows for a full grid of cars — not just the players', but also privateers that ran alongside, and usually hindered, the factory teams. Each player controls two racing teams: one in the top category and another slower team unlikely to win, but capable of reaching the podium...
2 Fast 4 you! Fast racing cars ~ public pitstop ~ playing money ~ digital dice & more... 2 to 4 players ~ several levels ~ age 5 to 105 years Players must collect as much money as they can during the laps of the race (to be agreed by the players, from 5 minimum to 18 maximum). If a player runs out of money, immediately abandons the race. Race is over when...