Objective: be the first entering opponent's garage with your car - acting/moving by turn - moving your car out from your garage into opponent's one is restricted by: - you may move your car 1 space only (transversal,horizontal, vertical) - last move horizontal/vertical only - policemen (2 for each player) (bishop/Chess) are blocking controlled fields -...
The players start at the train station and try to get their car to the hotel (or reverse) as soon as possible. The first to arrive at his destination, wins the game. The moves of the cars are determined by a die. When a player rolls a 6, he has to move the turntable under the game board one notch further with his steering wheel. This changes the traffic...
The game is for 2 players or 2 teams of players. Movement is determined by 3 dice with the numbers 1 to 5. On 2 dice, the 6th side is blank (stud). On the 3rd die, the 6th side is red (called gas station attendant). Each player or team has 5 motorcycles and 5 numbered race tracks. If it's track number is rolled the motorcycle advances 1 space. If the...
Acropolis is a game for 2-4 players. Here each player has a short trip through the Athens and its monuments. Known and unknown paths and constructions wait for you to explore and collect them. The game is divided in 3 different Zones. In each Zone each player tries to collect as many Monument Cards, as he can and through them you earn money, Gold Coins....
Objective: Racing game; follow a path coloured blue and then changing to red - see image. Players may receive rewards or penalties (instructions are listed in a small rule booklet and inside cover). Be the first to reach Quilimane (Mozambique) Roll and Move... Playing surface shows an outside of the lower half of Africa - title at the top, a scale map of...
This Chad Valley game is a simple roll and move affair in which up to four players race their passenger liners across the Atlantic. All players leave from the UK (Liverpool, Bristol, Southampton and London), and have their own 75-space tracks ending in the Americas (Quebec, New York, Kingston, and Panama). Each track has four special spaces: Miss a Turn;...
Players choose which of the four racetracks will be used for the game. Each player is handed a copy of the appropriate race form (which should be studied!). The eleven racehorses, which are numbered two through twelve, are randomized and are bought, one at a time, by the players in an open auction. Money spent in the auction will be brought back into the...
Refills of the game's original race track sheets—40 each of: Churchill Downs—USA, Epsom Downs—England, Woodbine—Canada, Longchamp—France. Plus four additional race tracks—40 each of: Melbourne Cup—Australia, Auckland Cup—New Zealand, Rothmans July—South Africa, and Mexico's Derby—Mexico. Includes seven copies of Handicap and Auction News for each of the...
Each player draws a list of cities that they must visit, in sequence, which starts and ends at a particular city. Players roll the dice and move along their chosen routes to reach their target cities. Every time they throw doubles they must draw a card. Most cards have a question about a state capitol that rewards the player for answering correctly, or...
Taking turns rolling the dice and moving their pieces accordingly, the players race to the center of the spirals. The first player to reach either Calcutta (on the red track) or Maskat (on the blue track) wins the game. In a two player game, if a player lands on a black dotted space, he moves ahead four spaces. In a three to four player game, if a player...
Action R.P.S is a race game on a modular track bearing rock-paper-scissors (RPS) symbols and a "VS" symbol. Each player has three discs, with each disc having two of the RPS symbols on opposite sides, i.e., rock-paper, paper-scissors, and scissors-rock. On a player's turn, he advances one of his discs, flipping it in the process; occupied RPS spaces are...