Pathfinders is a game for two to four players. Players roll one die from a dice cup and move a small colored piece around the oval path. Beginning on the farthest path from middle, a player strives to reach the central space first. A player, when landing on a space with an arrow pointing to an inner loop, moves towards the middle. In order to win, he must...
This game resembles the political landscape and the struggle for power. The game is played on a pyramid of 561 hexagons, or circles arranged hexagonally. The pyramid has 33 hexagons/circles at the base, and 33 ranks/files to the top. Each player has 32 checker pieces, black or white. The pieces are placed in stacks of two at the base of the pyramid. One...
Simple roll / trivia / party game aimed at the GLBT crowd,parents, and families. Object is to race from "Out of the Closet" to the final square "Pride". According to the publisher: "It's a cross between Taboo and Charades, with players advancing by drawing cards and getting their teammates correctly to guess the word or phrase on the card through either...
User Summary This is a relatively simple title in which players advance race cars on a track by spinning a spinner. Each space on the spinner has two colors with associated numbers. When the spinner lands on a spot, both cars with the appropriate color move the number of spaces indicated. (For example: There's a spinner spot that shows a yellow 5 and a...
The card game adaptation of the 1886 McLoughlin Brothers board game District Messenger Boy. Each player is dealt cards forming a face down pile. In turn order, players turn over the top card of the pile. The initial objective is to obtain employment as the Messenger Boy. Over the course of the game players try to advance to more senior positions in the...
Game of the Wild West is a late-19th-century family board game themed around frontier adventure and stereotypical portrayals of Native American life, common in commercial games of the era. Players follow a linear printed track across a colorful lithographed board, advancing by spinning or rolling and encountering various spaces that speed up or hinder...
A roll and move game in which players move counters from different initial positions: Dorothy starts in Kansas, the other players in positions ahead of her (Scarecrow, Tin Man, and Lion, in that order.) The point of the game is to reach the Witch's Castle and then return to the Emerald City. Similar in design and mechanics to the game Kentucky Derby...
A spin-and-move game based on Robert Louis Stevenson's classic novel, you must take Jim Hawkins through his travels from the Admiral Benbow Inn at the top left of the board to Bristol England in the top right. The spaces are arranged in columns which you move up and down. This game was originally released in 1923 by Stoll & Edwards. It was reprinted twice:...
Players move multiple colored counters from a base on one side of a hexagonal grid to another across numbered spaces, moving only on consecutive numbers. (For instance a counter on 4 can only move onto a 3 or 5 space.) They can be blocked by other players' counters. An advanced variant allows players to either capture their opponents' counters or send them...