One in a series of sixteen Flipsiders games designed to resemble pastel colored audio cassettes. The game contained a metal gameboard that would flip out with the snap of the wrist. A storage compartment at the top of the game would hold the magnetic pawns. A spring-loaded switch would spin the wheels of the cassette to generate random numbers and events...
A game where a player tries to get the wooden mouse as fast as possible to its destination in the food chips, while another player tries to solve the dexterity game. If the player gets the food before, he gets to keep it. Fritz der Mäuseblitz is a game for children 6 to 12. There is a board with squares between the mouse hole and the pantry. Each round, a...
The game box is 6 1/4" by 4 1/4" and 1" deep. The box contains: Four die cast touring cars A spinning wheel board (to generate random movement number) A one page rulebook. The game is about racing in Ford "Flivver" (Model T?) cars. The game is played by spinning the "rear wheel of the Ford indicator" and moving the indicated number of spaces. Text on...
The idea of this game is based on the many videos about cats chasing little race cars on slot-race-tracks. Children are taking different roles each turn: - The Race driver has to puzzle together race cars in different colors pictured on cardboard tiles. Everytime he does he has to say: "Wrooom!" - The child playing the car has to roll the cat die as often...
It is a game for two players. The dog is faster than the sheep. The sheep are always still, grazing. When the dog gets near the sheep they start running along with him. As soon as the dog moves away they stop and start to graze again. -Each player has one sheep dog and sixteen sheep, white or black. -The dog is placed on the cross next to the player, the...
Floh am Po is a vacation-themed kids’ roll-and-move game of fleas clinging tightly to the fur of big wooden dogs (thanks to Velcro). Each player has their own dog that they want to be the very first to reach the destination. The more fleas a dog is carrying the faster it will run. If it's your turn, you roll colored dice hoping that fleas will jump off the...
From the back of the box: Floor It! is very easy to play. Players choose the number of laps to race and then move around the track by choosing one of three card types - Floor It!, Cruise, or Take It Easy. The game is a trade-off between speed and safety. Each player must decide how they will drive in order to safely navigate the course. It is safest when...
Players race their rafts along a variable game board. First one to reach the river mouth wins. Players advance their rafts by matching the symbol on their die to the next one on the river tiles. On a player's turn, he may roll his own die or someone else's. He then advances his own raft down the river. Anchors (don't move) and suns (wild) add more chaos to...
Flotte Flitzer is a racing card game. Each player places two racing cars on the board and then tries to move these cars over the finish line with their cards. A player can play speed-cards, breakdown-cards, or barricade-cards and use them to navigate their own cars or to hinder their opponents. A reworked version of Knizia's Formula Motor Racing with a...
There are 18 crabs on the beach trying to reach the other side of the board (made by a sort of leather). Your 9 crabs must be faster than the opponent's crabs. A crab cam move a space or jump over one or two adjacent crabs. Ending in a column with either one or three opposing crabs entitles you to an extra move.+ This is the game Sniggle from Sly, but only...
Each player has a wooden sheep that must jump four hurdles first to win the game. The hurdles are dice-sticks. The first player rolls the first stick. Whichever result is on top is the result the player has to fulfill by rolling five dice, setting aside dice and re-rolling up to two times. If successful, the player places his/her sheep in front of the next...