Plaka is a highly thematic Economic, about managing and expanding a Clothes Store in the old historical neighborhood of Athens, with Worker Placement and tile placement elements and a unique Flow mechanism. In the game, players are the owners of a small clothes store and they try to operate it in a way that it will attract the most of the tourists passing...
Players take the roles of major stakeholders in city planning and collectively planning a new neighborhood. Even though they are working together, each of them has their own secret agenda (i.e., buildings they want to see built). In four rounds, each player is going to propose two projects, then the others will vote on those projects. In a second phase...
In an age where extraterrestrial stabilization technology is no longer science fiction, you set out to find your fortune settling the final frontier. Your job is to comb the galaxy in search of hospitable planets, stabilize those planets with necessary facilities, and then sell them to wealthy clients in the market for their own private planet. The more...
Imaginative town planners are needed here to use the many elegant buildings to form imposing squares. When a new enclosed square is formed by the skillful placement or sliding along of the buildings, the successful architect can place a monument in the center of it. Spatial imagination together with well thought out planning are positive advantages in this...
At this game the players adopt the role of a plumbers in a city building and they will have their owns and secrets objetives. They´ll need to connect differents locations with the water container but... maybe the other plumbers could be a little bad peolples and they could broke the other pipelines making water go out to the common space and this can be...
Train to Zakopane is an economic game in which players for eight rounds place their representatives on the action track and perform various action, such as taking raw materials, exchanging raw materials, investments in infrastructure construction, construction of the Zakopane railway and a court trial for Morskie Oko. The action track, which runs around...
As kingdom architects, players will need to collect raw materials to construct various buildings, build walls to resist the invasion of northern barbarians, and use the king's reward properly to speed up your progress. Try to be the player with the most honors (VP) at the game's end. Players play a card to the kingdom area, place workers on the edge of the...
POINT ZERO - The UNICEF Strategy Game is a roll and move and tile placement board game simulating the development of an under-developed region of the world by UNICEF. The board is divided into four regions, one for each player, representing a village in the African Bush, the Amazon Basin, the Sahel Belt or South East Asia. An information card for each area...
We are currently observing the largest construction boom in Poland since the reconstruction after World War II. These days not storks but steel cranes are characteristic Features of Polish landscape. The players are directors of large construction companies. The companies succeeded in winning numerous tenders and divided Poland into several areas of...
For more than a millenia, the Netherlands has been constructing polders to reclaim land from the sea. Dikes are built and wind driven drainage mills pump the seawater out, leaving new usable land behind. Players drain water to create land and then settle farms, villages and cities, and build prestige buildings. The player who best develops their polders...
In Polders: Flip & Write you will be a 17th century Dutch investor that invested in the creation of the Dutch polders Beemster, Schermer, Wijde Wormer and Purmer. Flip and Write your way to the best combinations of fields, gardens, mills, farms and manors. But be careful! After each time you 'write', you hand your polder to the player on your left. The...
Description from the publisher: Card game in which the players develop their ancient Greek city. They need to offer and buy cards in different colours, which give advantages in the categories economy, personalities, culture and war. Players may protect their cards with money, but therefore lose one of their advantages. Cards destroyed by war are not lost...