New York City is one of the most iconic and influential cities in the world. While the city was founded in the 1600s by Dutch settlers, over the next few centuries New York City transformed from a small trading post into a global center of commerce, culture, and innovation. In Grand Plan: New York City, players are urban planners who build this city from...
Great Cities: Washington, DC allows two to four players the ability to explore 150 years of history, culture, political intrigue and urban development in our nation's capital. The game begins in 1871 and is played over eight 20-year generations (ending in 2030). Each generation, players receive income and draft development cards. Then players building...
New York: December 16-17, 1835 Chicago: October 8-10, 1871 Boston: November 9-10, 1872 Seattle: June 6, 1889 San Francisco: April 18-21, 1906 What do all these dates have in common? They mark some of the most catastrophic fires in U.S. history in which thousands and thousands of lives were lost, and enormous sections of these major metropolitans were...
Great Northwest Territories is an exciting, commodity driven worker placement game set in the Hudson Bay area in 1670s. The player's small trading companies will compete to build up the settlement, explore the wilderness, trade manufactured resources from Europe amongst themselves and the indigenous tribes in the region, to gain furs and other locally...
"Your sleepy little city is on the decline and some new investors want to help change that. Now you'll compete with other cities, securing the best building projects to gain the most prestige in hopes of become the Greatest Little City." In this game, players will have two actions to perform. Gaining tiles and placing them within their city. Gaining a tile...
In Green City, players act as urban planners building a sustainable transit network to connect Riders to their destinations before the supply of tiles runs out. You will score points for every successful Walking, Biking, Bus, or Tram connection you make. Longer Tram/Bus route scores more points, while Bike/Walking Path is best in medium/short lengths. The...
Board game that uses the design and pattern of Monopoly, but uses businesses in Greene county, Pennsylvania. There are chance cards, there are hotels and houses. The board game is square, with moving pieces moving around the board on all its four sides, with the count of spaces moving forward dictated by a roll of the dice. There is currency (money) and it...
Description from Good Game Guide: This game is about building attractions in a city through which tourists will later move. The game board consists of hexes, and both new hexes as well as new paths on existing hexes can be added. Various buildings are placed onto the tiles. The player figures move over the paths, although only over certain spaces as...
INTRODUCTION: As the master city planner, your job is to attract new businesses to your city that match up with what your citizens want. Can you build the next New York, Las Vegas, or San Francisco? You’ve got three years in your position – so let’s find out! DESCRIPTION: Grid City is a tactical/strategic competitive game for 2-6 players who each will be...
A competitive board game about driving through the city where the roads make no sense and everything is always changing on you. Players build and modify a road network across the board based on a real-life city (Boston, in this edition). Roads are represented by intersections on hex tiles and can be laid out in any space and orientation available on the...
Grimmsdorf is a 2-4 player coöperative town-building game of lore, exploration, and survival set in a dark fairytale forest sometime in Europe's distant past. In this world of struggle and ignorance, wearied villagers are never sure where reality ends and fantasy begins. Fairies, famines, wolves, and witches seem to lurk around every bend. Real history and...
In Groo: the Game, players compete to be the first to build a large town by playing 'building' cards that give them victory points. Of course, this is no picnic, hindered as it is by other players' rampaging armies and the frequent bumbling visitations of Groo the Wanderer, determined by the roll of a set of dice, which can also grant players resources...