M.E.A.T.: The Cult is a card and board game in which the most important mechanics are: drawing, drafting and playing cards. Significant elements of the game are also: selecting tactics, in which players decide on the arrangement of cards, the order and type of plays, as well as randomness - random selection of cards and the use of dice rolls in the game....
Made In America is about exercising the First Amendment by making card combinations to create obnoxious sentences! Playing the game is easy (as long as you aren't some simpleton or commie). The leader of the round, the President, slams a noun or verb onto the table in the most fashionable way possible. Everybody else follows up with the two most absurd...
"In 1836 Texas was still a part of Mexico. But the Texans revolted against the autocratic rule of President Santa Anna. The most famous battle of the Texas War for Independence occurred at a crumbling old Spanish mission on the outskirts of San Antonio. Davy Crockett reportedly said that the Mexicans would 'eat snakes' before they got into the Alamo." This...
This game is about a war between gunfighters who belong to various posses. Each posse faces off with the others, and attempts to take over the town. The winner takes all in this battle. If yours is the last posse standing when the gunfight is over and the dust settles, your gang will control the fate of the town! Players get 5 hand cards. On a player's...
A card game based on the western expansion of North America during the period between the War of 1812 and the American Civil War. Players share a common deck comprising 8 suits of between 15 and 23 cards: Warfare, Government, Population, Transport, Economics, Motivation, Land, Discouragement. To start each player is dealt 7 cards. Players take turns with...
Mano-a-Mano is a fast, universal game system that can be used for skirmish or role playing games. It is mainly concerned with movement, combat, morale, and other connected actions, with lots of detail on gambling, travelling, swag...it's all there. The rest is left to your imagination. So, you can rob the town bank, chase banditos as part of a posse, or...
A card game for 2-4+ players in which players are Snake Oil Salesmen (USA circa late 1800’s) selling their wares. Players share a common deck. There are 8 types of cards: N = Name Cards G = Gimmick Cards C = Claim Cards F = Formulation Cards I = Ingredient Cards B = Bonus Cards S = Special Cards P = Poison Cards Each player is dealt 7 cards. Players then...
In Santa Fe, the players — western heroes that they are — aim to take as many tricks as possible during the eleven rounds of the game, in addition to collecting as many points as possible. Unlike most games, lower-valued cards are worth more as the deck contains fewer of them. The players can challenge each other, as well as the sheriff, to the Mexican...
JEFE ESCORPIÓN ALFREDO is the wicked wraith of the infamous bandit JEFE ESCORPIÓN NEGRO appearing in the base game of Mexican Standoff. Due to his unpredictable and testy personality only the bravest dare to enter into an alliance with him. Instead of shuffling into the deck, put the promo card on the table within easy reach. Before playing the first card...