For a Fistful More - Scenarios for Fistful of Lead Strap on your shootin' irons, and step into the Wild West! What's in this book.... 20 Action-packed scenarios for the Fistful of Lead, Wild West wargaming rules. Included are: 2 multi-part linked scenarios Lots of one-off, stand alone scenarios 5 character driven scenarios The special "Revenge of Boot...
A quick play set of Wild West skirmish rules. The game is designed for fast play, with no record keeping, other than wound and out of ammo markers. When players move is handled by an easy, random card system. Required to play: miniatures, 10-sided dice, a tape measure and a deck of playing cards. This game allows for fast and easy play, players can easily...
Fistful of Lead: Reloaded was designed as a quick set of wargame rules for gunfghts in the Wild West. The rules can be learned within a couple of turns and still keep the favor of the period. The play is fast and furious, with a Hollywood fair to it. Fistful of Lead has been around for over a decade with a small, but loyal fan base. This version has left...
"A few Meeples more" brings a collection of modular mini-expansions to "A Fistful of Meeples". They can be added individually or all together at once, kitchen sink style. Mavericks: These wild meeples can shift between builder, miner, robber, or deputy - all at a drop of a hat. Skip, the Dog: This pooch guards buildings, keeping meeples from entering. They...
"Some Turkey Games" (aka Metagaming) released this game after Steve Jackson left to form Steve Jackson Games (SJG). The game is printed on a large, single sheet that folds down into a microgame size plastic bag. This copies the style and format of the first releases from SJG (Raid on Iran, One-Page Bulge, and Kung Fu 2100). While not a very exciting game...
Set in the Wild West, players take on the role of a gunslinger trying to take control of town. They can do this by force with their posse, by finance with high-stakes poker or a combination of the two. Showdown Poker combines CCG gameplay and combat with the intensity of poker and wagering. It is for two or more players and is played with standard decks of...
A vadnyugati élet korántsem biztonságos. Főleg nem a Flick ‘Em Up! társasjátékban, ahol cowboyok, banditák bőrébe bújva kell likvidálnunk ellenségeinket, megmérgezni a helyi ivóvizet, bankot rabolnunk, vagy épp eltenni láb alól a sheriffet. Mindezt egy csodaszép városban tehetjük meg, ahol rengeteg kaktusz, hordó, szalon, bank, vegyesbolt és egyéb...
Vigyázat, vadnyugat! társasjáték 3000 Ft-tól! - 4 felhasználó árulja ezt a játékot!
Mit ér egy igazi cowboy ló nélkül? Ezt nem kell megtudjuk, ha ezzel a kiegészítővel bővítjük az alapjátékunkat. Két újabb női karakter, lovak, rámpa a magas lövésekhez és 5 újabb forgatókönyv.Angol:What’s a cowboy without his horse, you ask? Well, ask no more for Flick 'em Up! Stallion Canyon, the first expansion for Flick 'em Up!, introduces dashing horses! Two cowgirls...
A hírhedt Cooper klán elkezdte uralma alá hajtani a helyi kis településeket. Azonban ezek a települések a benszülött indiánok birtokaik, akik ha kell íjaikkal és tomahawkjaikkal fogják megvédeni azt, ami jogosan az övék. A Red Rock Tomahawk a Flick ‘Em Up! következő kiegészítője, ami izgalmas történettel bővíti az alapjátékot.
Contained in Brettspiel Adventskalender 2017 for day 9. Adds a Blacksmith building to any Flick 'em Up! scenario. Activating the Blacksmith gives players a free action of flicking a horseshoe. If the horseshoe hits a cowboy, then the next time that cowboy is knocked out and when the cowboy gets back on his feet, the player activating that cowboy must close...
Move over! There's a new sheriff in town! Flick 'em Up! – Giant Edition more than doubles the scale from the classic dexterity game Flick 'em Up! Players will be able to relieve the great Western adventure on an epic scale! Experienced Flick 'em Up! players will immediately recognize the same great gaming elements you're used to, but now on a larger scale!...
In Fliptown: The Lone Gun, you’ll embark on a solo journey that takes you through 12 chapters, each with its own “law of the land” (a unique rule just for that chapter) and “aim of the game” (a unique win condition just for that chapter). With every new chapter, you must choose between one of two special items, which you’ll keep in your inventory from game...