A Colt Express alapjátékhoz kijött hat bandita kiegészítő, melyből ez az egyik. Ezáltal a játék fél-kooperatívvá válik, mert a bandita mindenkit hátráltat, de a végén ettől még csak egy győztes lehet. Egyensúlyozni kell aközött, hogy mennyire akarjuk hagyni a banditát, miközben próbálunk elegendő pénzt összegyűjteni a játék megnyeréséhez.
This promo can be used with or without the expansions Horses & Stagecoach and Marshal & Prisoners. It contains: 1 Elf standee to be assembled and 8 tokens (4 Gift and 4 Empty). Set up: Place the Elf standee in the third Wagon from the back of the train. Take as many tokens as there are Bandits, half Gift and half Empty. If there is an odd number of...
Tökéletes ajándék egy Colt Express rajongónak! Új tartalmakkal és exkluzív, kiváló minőségű komponensekkel dobhatod fel szeretett Colt Express-edet! Két új bandita, szitanyomott fa komponensek és megannyi mini kiegészítő! Hogy pontosan mik? A CIRKUSZKOCSI - Csúsz fel és le a zsiráf nyakán, hogy könnyen emeletet válts, vagy kutass a bohócok ládikáiban. A...
Colt Express: Happy 10th Anniversary társasjáték Kiegészítő 14000 Ft-tól! - 1 felhasználó árulja ezt a játékot!
Silk, the new Colt Express bandit… … For whom you can choose or make up your own power!* You can choose one of the three following special powers: Move power: Move 1 or 2 Cars, whether you are inside the train or on the roof. Dodge power: Give to the player of your choice the Neutral Bullet you get when you encounter a Lawman (Marshal or Shotgun) and then...
The Time Travel Car is placed in front of the locomotive and can be reached via "Move" action from the inside of the locomotive or its roof. You can also enter the Time Travel Car by being shot by another bandit who would have ejected you into it. When a bandit enters the Time Travel Car, he or she gets moved to the end of the train (inside the last wagon)...
Back in the late 1700’s. Two North-American fur trading corporations compete to expand their routes: the Hudson’s Bay Company, based in London (represented by red trading post cards), and the North West Company of Montreal (represented by blue trading post cards). Players mount expeditions to establish trading posts and earn money by trading pelts....
Warfare among the Plains Indians was mainly for glory. Through many skirmishes a warrior could gain prestige and advancement within his own tribe. A coup (pronounced "koo") was a brave deed or act done against one's live enemy: touching a live, fallen enemy, stealing a horse, etc. Upon completing this brave act, the warrior would return to his own tribe to...
A set of rules for wargaming in the Old West from 1700 to 1890 A.D.. Mechanics are fun, easy and innovative. Suitable for solo, cooperative, or head to head play. The focus is on inter tribal wars especially those of the Plains Indians. But mountain men, rangers, cowboys, the regular U.S. army, Navahos, Apaches, and immigrant woodland and southeastern...