Silk, the new Colt Express bandit… … For whom you can choose or make up your own power!* You can choose one of the three following special powers: Move power: Move 1 or 2 Cars, whether you are inside the train or on the roof. Dodge power: Give to the player of your choice the Neutral Bullet you get when you encounter a Lawman (Marshal or Shotgun) and then...
The Time Travel Car is placed in front of the locomotive and can be reached via "Move" action from the inside of the locomotive or its roof. You can also enter the Time Travel Car by being shot by another bandit who would have ejected you into it. When a bandit enters the Time Travel Car, he or she gets moved to the end of the train (inside the last wagon)...
This train ain’t big enough for the… 8 of us!? It’s an all-out standoff aboard the Union Pacific Express, where the law’s most-wanted cross paths for the score of the century. Loot, shoot, and scramble your way through derailing train cars as you nab anything not bolted to the floor. Bandits will use their powerful action cards to scheme against their...
Back in the late 1700’s. Two North-American fur trading corporations compete to expand their routes: the Hudson’s Bay Company, based in London (represented by red trading post cards), and the North West Company of Montreal (represented by blue trading post cards). Players mount expeditions to establish trading posts and earn money by trading pelts....
Warfare among the Plains Indians was mainly for glory. Through many skirmishes a warrior could gain prestige and advancement within his own tribe. A coup (pronounced "koo") was a brave deed or act done against one's live enemy: touching a live, fallen enemy, stealing a horse, etc. Upon completing this brave act, the warrior would return to his own tribe to...
A set of rules for wargaming in the Old West from 1700 to 1890 A.D.. Mechanics are fun, easy and innovative. Suitable for solo, cooperative, or head to head play. The focus is on inter tribal wars especially those of the Plains Indians. But mountain men, rangers, cowboys, the regular U.S. army, Navahos, Apaches, and immigrant woodland and southeastern...
"COWBOY RIDERS AND INDIANS" is as fresh and exciting as a ride across the Western plains. A brightly dec. orated metal wheel spins off numbers. Four "Wild West" riders move across hostile Indian country, in an effort to reach the safety of the military fort. The printed story along the trail is exciting and results are different each time it is played. —...
The goal of the game is to collect 5 letter cards that form the word "RODEO". The players move their figures (Leyla models) around the game board. Movement is controlled by a die. In the spaces marked with a letter, the player collect a corresponding letter card. If a player gets on a space marked with "1", he gets to collect one sadle card, which is used...
In this game players try to roundup the most cattle. You start on your Ranch space and use a spinner to advance along the track. If you land on a space with a Cattle Piece, you place it on your Ranch space. At the halfway point you must decide whether to go to the Corral or the Brush (you can't do both). You receive 6 head of cattle for visiting the...