Warfare among the Plains Indians was mainly for glory. Through many skirmishes a warrior could gain prestige and advancement within his own tribe. A coup (pronounced "koo") was a brave deed or act done against one's live enemy: touching a live, fallen enemy, stealing a horse, etc. Upon completing this brave act, the warrior would return to his own tribe to...
A set of rules for wargaming in the Old West from 1700 to 1890 A.D.. Mechanics are fun, easy and innovative. Suitable for solo, cooperative, or head to head play. The focus is on inter tribal wars especially those of the Plains Indians. But mountain men, rangers, cowboys, the regular U.S. army, Navahos, Apaches, and immigrant woodland and southeastern...
The goal of the game is to collect 5 letter cards that form the word "RODEO". The players move their figures (Leyla models) around the game board. Movement is controlled by a die. In the spaces marked with a letter, the player collect a corresponding letter card. If a player gets on a space marked with "1", he gets to collect one sadle card, which is used...
In this game players try to roundup the most cattle. You start on your Ranch space and use a spinner to advance along the track. If you land on a space with a Cattle Piece, you place it on your Ranch space. At the halfway point you must decide whether to go to the Corral or the Brush (you can't do both). You receive 6 head of cattle for visiting the...
Man-to-man skirmish level gunfight game. Rules for Showdown and Heroic Actions. A large listing of Western Personalities to populate the gamer's Western town, including Texas Rangers, Indian Renegades, Bank Robbers, the Local Ladies, Rustlers, The Cattle Baron and his men, the Town Sherrif and his Posse, Buffalo Hunters, Guns for Hire,and European Hunting...
A short childrens/party game of speed and memory. Each player is dealt six cards and puts them down next to each other in memorized order. Then each player turns over one card, looks at the other players cards, and the first to turn over a second card identical to one already turned over wins the duel. This person loses the card. The game is over when one...
Are you ready for the fastest draw in the Wild West? Be the fastest cowboy and win all the duels! Objective of the Game: Be the first to get rid of all your cards. Setup: Shuffle the cards and deal them into equal piles, face down, to all participating cowboys. Place one card in the center, face down, in front of all the cowboys. How to Play: Each player...
COWBOYS AND INDIANS board game for young players. Build a Corral, Capture a Pony. The directions are 2,3, or 4 may play, each playing from a Cowboy or Indian "corral" as selected, with colored sticks to match. Each player spins in turn. The first player spins the arrow. It if points to a pony, the player places a pony in his own corral. If the arrow points...