Step into the boots of a Wild West business tycoon with aspirations of becoming mayor. By day, you'll invest in a bustling frontier city teeming with miners, merchants, and dreamers. By night, you rely on your skills at the poker table to become richer still. How will you gain loyal constituents? Will you play or pay your way to the top? In Wild West...
John wants to place his cowboy to the gold mine and so does Carl & Abby. There is only one vacancy for the job. How to solve? Let's settle it the "Wild West Way". Wild West Way (WWW) is a free print & play card game for up to five players. Each player is a new comer to the town & wants to build up his/her fame through different achievements. Before...
Come manage a town in the West they said, it’ll be thrills, spills, and chills they said. Well, friends, they weren’t wrong. It has been that and more. But boy howdy, the disasters keep popping up! Almost as those someone is out to see your town fail and their town succeed! Each turn players are rolling dice, but some of those dice don’t help your town! In...
Before the European settlers came to the great plains of North America, the Native Americans lived in harmony with the buffalo herds. In Wind River, you play the head of a tribe, following the buffalo herds across the plains. You want to place your tipis near the buffalo herds to support your tribe, but you have to be able to continually maintain your...
Wind River társasjáték 4500 Ft-tól! - 2 felhasználó árulja ezt a játékot!
Go west! Every player starts with his horse in St. Louis and has to pass "dark and bloody grounds" until he reaches Winnetou's pueblo. Lots of adventures are to be faced on the way. By drawing action cards you encounter famous Cowboys and Indians. You can be captured and freed. You can meet bandits and kill grizzly bears. For all those adventures you get...
Objective: be the first moving all your (4) meeples into your target zone. - moving by turns - active player moves forward according die roll; ending on a space with clear text follow instructions printed on the board. Opponent's meeples may be sent back to starting position with a matching number. remarks: Illustrations are from the movie 'Winnetou 1'...
Winning the West is third in the United States History Game (USHG) series by H. Georg Rausch. (Part I is The Cotton Kingdom, Part II is The Manufacturing Belt) Winning the West covers the history of the US in the 19th Century up to the beginnings of Imperialism. High points of the game include the building of the transcontinential railroads and the...
Group game with secret roles. A robbery has just taken place in the town's bank and the thief has managed to escape. The Sheriff is going to interrogate all the witnesses present to try to draw his portrait. But it is very likely that the bandit had accomplices, they will certainly lie and give false clues. The Sheriff will have to rely on the help of the...