"A strategic solo card game in the life & times of the legendary Kit Carson." The player must maintains a traveling force of mountain men, trappers, prospectors and soldiers exploring the American wilderness. Resources relied on by the expedition and tracked in the game include firearms and ammunition, horses and mules, and food and water. "Victory: I....
Set in the Wild West, players take on the role of a gunslinger trying to take control of town. They can do this by force with their posse, by finance with high-stakes poker or a combination of the two. Showdown Poker combines CCG gameplay and combat with the intensity of poker and wagering. It is for two or more players and is played with standard decks of...
Quick Draw is a card came designed for 2-4 players whereby each player takes on the role of a Gunfighter in the old west. Each player begins the game with 30 life points, you can use glass beads or pen and paper to keep track of the life points. You will need a standard pack of cards that have 2 jokers, and around 10-15 six sided dice (less depending on...
Trail 98: A Historical Card Game of the Klondike Gold Rush. Half-a-dozen cards make up the playing board, and players use their cards (claims, goods, strike, hit, bonus, passage, provisions) to make their way from Seattle to Dawson and to lay down as many claims as possible. Player with the most claims wins. But you can put a hit card like Avalanche, to...
That dad-blam Sheriff has gone too far this time! He's ridin' the rails with his corrupt and wealthy friends, while the good folks of this territory are stuck in poverty. No sir, that just ain't right! We aim to bring justice to the West, and the only way to do that is to rob that there train and see that the good folks of this county get the spoils! In...
A promo card given out during Man Vs Meeple Kickstarter campaign 2018. Setup: Place this card above train car B (off of the board) Place the train heist goal marker 5-10 points higher than usual. Entering the Calamity: For one heist action, enter via the top of the train car below the Calamity. When aboard the Calamity: For one heist action, you may give...
The train is traveling Eastward across a variable board to East Copperdowns. Along the way, players invest in towns that payout when the train visits. Players can choose to move the train rather than invest. The train cannot reuse track it has already covered and moves persistently to the east. Once the train reaches East Copperdowns, the player with the...
In Treacherous Trails, the players begin as pioneers in the American Mid-West, and must take the money they start with and decide how to use it as they travel across the West, to their destination on the Pacific coast. Should they buy a wagon and mule team, or use oxen? Go light and ride on horseback with a pack mule? And what provisions to pack; should...
Step into the untamed frontier with Treacherous Trails, a thrilling Wild West adventure and follow up to Treacherous Tides. In this standalone expansion game, you’ll craft your own map of the wild, flip journey tiles to explore unknown lands, and uncover hidden treasure. But beware—danger lurks at every turn, from mutinous allies to rival treasure hunters!...
Each player has a team of three figures, two adventurers and one guide. The guide is used to collect "Grub Stake" cards which allow you to climb the mountain and get the treasure. Your adventurers are used to climb for the gold and to delay other players. The game is interesting in that it has a molded plastic wall which must be climbed. The square 'Grub...
Triple Flips 10 includes Outlaw and Stagecoach, Shark Attack, and Alien Invaders From Space. Outlaw and Stagecoach is a 2-player game that simulates a Western chase scene, in which the outlaw tries to chase down and rob the stagecoach. The stagecoach moves one or two spaces (determined by a die roll) along a fixed path toward East City. The outlaw moves...
Set in the middle of 1800, Tucson City is a card game of city building and politics in the old west. Players start as a group of poor settlers and have to build their district, filling it with homes, farms, stores and much more. Players also have to build common facilities in the town in order to gain victory points. Beware: other players may take...