This is the blood splattered, full game follow up to BN1. Up to 5 survivors must take on the might of the evil zombie player and stop Brighton being overrun by the dead. With weapons ranging from flamethrowers to sticks of rock, equipment ranging from bin armour to binoculars and encounters ranging from trapped survivors to passing samba bands, ZomBN1...
One of the most complete books about paper and pencil games in the world. It contains 101 games among traditional, less known and totally original ones, all to be played with just paper and pencils. Featuring contributions by renown game designers as Spartaco Albertarelli, Domenico Di Giorgio, Alessandro Gatti, Dan Glimne, Beppi Menozzi, Paolo Mori, Water...
13 Nightmares is a solo print-and-play board game about lucid dreams, surreal experiences, and facing your inner fears. Each dream is a unique mini-game with its own rules and challenges, but they all connect through a shared hero board that develops with every attempt. Gain focus and control over your dreams with every attempt, collect objects and carry...
Description from the designer: Players take turns to swap a card, then predict where an arrow will travel to. It's critical to not only remember what the face-down cards are, but also consider what you're swapping, what cards you're giving to the other player, and what they could swap. Setup: make a 3x3 grid of cards. Both players see the middle 3. Each...
Part of the Ravensburger Labyrinth Games series, This is a super-simplified version of Labyrinth for the really younger set. Instead of the shifting tiles of the other versions, in this game, entire sections of the maze shift, as the modular 3-D board has a sliding center piece, which allows for different pathways through the maze. Players attempt to reach...
As the maze expands, can you be the first to reach the exit? Players start in the middle of a maze. Every turn a player picks a tile and connects it with the tiles already on the table and then moves his/her pawn if desired or possible. Players attempt to keep their paths open and to block or trap their opponents with strategic placement of the wall tiles....