The game uses an illustrated plan of a garden to form the basis for a number of games, some of which are described on the games board. Using a die players move their pieces around the map using the basic rules of not retracing their steps and following the direction of red arrows when landed on. he designers suggest creating ones own games but some of the...
Stop the Rats. Avoid the Traps. Protect the Cheese! Cheese Security, Inc. is a solitaire movement puzzle on a grid where your choices influence the Rats' movements and the Rats' movements provide you with your limited choices. Complete the winning conditions quickly because the Rats run on a timer. And every time the timer runs out, the Rats increase the...
The game of Circular checkers (hence the name). The board is laid out as a series of intersecting circular paths. The playing pieces are silly-looking ogres called "Cherks". Players alternate moving a Cherk one space forward along the one-way arrows printed on the paths. Pieces are captured in direct chess-fashion rather than by checker-style jumping. If a...
Chess Dungeon is chess-without-limits, created by Thomas P. W. James. Two or more people may play. Chess Dungeon applies the orthodox game language of Chess to an emergent playing space. It has no "board" as such - the playing area and the pieces that may be played are determined by custom, collectable playing cards. Each card may serve as either tiles of...
Chick Maze is a maze and write game where you take the place of an angry chick who explores a double-sided map depicting a farmyard and the underground, to look for the Hen and bring her back to the chicken coop. As you explore, you will find items that can help you overcome obstacles, and you will also encounter enemy creatures to defeat. —description...
In Cinderella at Midnight, draw and lay cards to create a maze Cinderella must explore to complete her tasks. Start in the Garden to collect mice, catch lizards, and pick a pumpkin—but beware of too many interrupting bells! Return to the Fairy Godmother and transform the maze by flipping the cards to reveal the Pumpkin Coach and the Palace, where new tasks...
Circular Reasoning is an abstract strategy game developed by two students at the University of Texas at Dallas, Tomer Braff and Edward Stevenson, under the name "Giant Shoulder Productions". After being featured at IndieCade 2014, Circular Reasoning was then picked up by Ad Magic and is now being published under Breaking Games. The board consists of a goal...
Ares Magazine #5 Players form a party of Heroic Fantasy adventurers to journey into the Citadel of the evil mage "X the Unknown", gaining experience and power by fighting his monsters, and ultimately facing and defeating X himself. The Citadel map is randomly generated during the game by drawing and placing rooms and corridors printed on 1/2" die-cut...
CLASH: A Galactic Sport. As humanity spread across the universe, galaxies filled and arenas grew. So arose CLASH: A Galactic Sport. A clash of titans fit to entertain a galaxy. Can you win the battle you'll wage? Welcome to CLASH: A Galactic Sport. A highly engaging, 2-player, competitive card game where players take on the role of galactic gladiators...
The battle is evolving, the computations are new. Even more challenge, strategy and intrigue. CLASH: Parallax is an Action Card expansion for the card game CLASH: A Galactic Sport. Parallax is 13 Action Cards (4 of each) and 2 all new Event Action Cards (54 cards in total). Download the Parallax Action Card book in the files section for a look at each...
The novelty in Clients v/s Architects lies in the asymmetry between the players. Each player plays on a different board, and each board is different with critical common elements. Everyone plays by the same rules across their different boards, but the rules affect each player differently. In addition to moving across their boards to gain points, players...