The round trip begins and ends in Wernigerode. The winner of the game is not the player who ist the first to return, but the one who vists the most cities and landmarks. This is achieved by collecting points at the spaces marked with the number of points awarded. If a player gets on a big red space, he has to follow the blue path, till it leads back to the...
The players start at space 1 in Bad Ischl. The first to reach space 100 back in Bad Ischl wins the game. Movement is determined by a die. On some spaces events hinder or benefit the players. In Salzburg the players leave the train and go on a sightseeing tour before taking the train back to Bad Ischl. That is, if they're not overrun by a motorcycle, in...
Objective: be the first to travel to arrival point learn more about folks and country - simple 'Roll and Move' game, moving by turn - rolling the die each player starts in Dresden you can't kick opponents ==> your can't move if you would meet another meeple follow instructions of field you land on - description/characterization of the place you reached is...
Objective: be the first to travel to arrival point learn more about folks and country - simple 'Roll and Move' game, moving by turn - rolling the die each player starts in Dresden you can't kick opponents ==> your can't move if you would meet another meeple follow instructions of field you land on - description/characterization of the place you reached is...
Objective: be the first to pass finish line (field 90 => Jannowitz, nowadays Jannowice) learn more about Silesia, especially Riesengebirge (Sudeten Mountains) - moving by turns/simple 'Roll and Move' game - Start at Hirschberg (nowadays Jelenina Góra); (pewter) meeples are moved according the die roll; ending on a marked space follow instructions printed...