Who will rule the canals? Welcome to Brugge, the Venice of the North! Canal building business is booming and everyone wants their share of the profits. Use canal tiles to build a route connecting your starting port to your final destination via two ports of call. Once the route is ready, hop on your ship and sail to the finish line as fast as you can. Be on...
From the publisher: "Every child’s first game in a new compact size for fun on the run! Move along the candy path and be first to reach the Candy Castle and win the game! No reading required to play." The change for this travel game from the traditional game is the inclusion of a spinner to determine movement instead of the usual cards. Re-implements:...
This game is based on the movie of the same name from 1981. It uses many of the mechanics found in the game "Mille Bournes". Cards are selected and played for stopping and going, and other cards represent mile markers and hazards along the way. You can play hazards on others and attempt to prevent them from happening to you. The cover features many of the...
It’s more than just a game, it’s a battle of wits where imaginations are fired and words are the weapons of choice. In the basic game, the dealer shuffles the cards and then play begins with each player being dealt seven cards, one at a time, all face down. The remaining deck is placed aside. Players pick up the cards and hold them in their hands or place...
From box and instruction sheet: Game includes gameboard, 25 game pieces, two dice and play money. Each player starts with $715 in cash and five tokens, both playing pieces are placed at start/finish line, high roll of one die determines which player goes first. The object of the game is to visit the P'town Tower, dispose of all five tokens by purchasing...
Cape May Lighthouse is a dice-rolling game simulating a vacation in Victorian Cape May, New Jersey. Players take turns trying to roll symbols to engage in various activities the shore town has to offer: Visiting the lighthouse, going fishing or crabbing, taking a whale-watching cruise, enjoying freshly-caught lobster, and searching the beach for Cape May...
The object of the game is to travel around the world from West to East. You must manage your money well and answer travel questions properly to obtain more money. Players race their way around the world answering questions to get money to pay for air fares. Various obstacles and dangers (in the form of event cards) will be met along the way. Can be played...
From the rules: "Capital Edition is designed to help you enjoy Washington, D.C. before and after you visit." Capital Edition is a roll-and-move trivia game designed to teach players about Washington, D.C. Players start at the beginning of a track printed around the outer edge of the board. On each turn, they roll the die and move along the track, landing...
Capt'n Sharky has been on a great voyage and has found many beautiful things for his friends, which now have to be stowed away as well as possible in the treasure chamber. Each player gets 21 treasures and 2 wooden planks. Each player first places two wooden planks horizontally or vertically in the opponent's half of the treasure chamber. Then the players...
Captain Cook : Voyage of Discovery is a simple roll & move educational game produced by Studio Press and the NSW Parks & Wildlife Service in 1969. The box proclaims: 'Relive the perils of Cook's historic first voyage...watch out for unfriendly natives...unfavourable winds...dangerous reefs and look forwards to exciting discovery unlimited..' Players win...
Captains of the Golden Age is set in a fictional East-Indies, in the golden age of trading and piracy, a time when pepper was worth more than gold! Four brightly coloured ships of different shapes and sizes lie anchored at Smuggler’s Cove. Their sails are lowered and their crews are resting while they gently rock back and forth on the waves. An albatross...