Shaar: Motley Lands Massacre board game is a progressive, interactive game, of which the game plot is determined according to the main scenario. Players will take on the role of legendary heroes with their own special set of animals, holy trees and they will choose their own path for traveling through the magical universe of Shaar. At the start of the...
A fast, clever competition along a beautiful historic road Step onto Perry Road, a picturesque riverside promenade in Shimoda, Shizuoka, Japan — a road where history still lingers, once walked by Commodore Perry during treaty negotiations. In Shimoda: Perry Road, players take on the role of merchant leaders, strategically placing shops to attract tourists...
Join the Shopkins on a World Vacation! As you travel the globe, collect souvenirs from Vacation Spots in Europe, Asia, Australia, and the Americas. You can use Airport Spaces to quickly fly to new destinations, but watch out for Lost Luggage and Flight Delays that can slow you down. Try to get the one very special Golden Ticket in the game that will allow...
Show Boat: a game of Americana with a distinctly British obsession with the weather. Show boats were floating theatres that moved up and down the Mississippi (and other rivers) in the 19th century, putting on a show for rural communities along the banks. It's a great way to absorb a bit of vintage Midwestern culture - and make a bit of money while you're...
Show business is a pretty heavy economic game for 2 to 5 players aged 14+ with play time 45 min – 2 hours. You act as manager of music group playing one of 5 major music styles: rock, pop, black (african/afroamerican rooted, e.g. rap, soul, R&B), jazz, club (electronic dance music) and compete with other managers to gain fame and money for you and your...
Over last 9 years since premiere author of "Show Business" has been listening carefully to below complaints of the players: - The game is too long; - The rulebook is a nightmare; - There's no Player Aid; - For such heavy economic game the luck factor is unacceptable; - The prints on Trend dice wipe off. And here you go! "Tycoons" - the expansion to "Show...
Players are on vacation by car. They start with their pawn at the parking lot. They advance by roll of the dice. All players must go to one of the 6 vacation spaces and spend money there. At certain spaces, they can buy a card ("Ausweis") which will help against bad events (avoid paying money e.g.). Most important is the membership card of the ADAC. A...
The players start at space 1. Movement is determined by a die or a spinning top (cut-out from the right side of the game map). On some spaces events hinder or benefit the players. The first player to reach the Siegel-Werke on space 60 wins the game. This game was published between 1948 and 1952, while the Grenzlandring was an active racing track. —user...
In Sierra, players travel in groups of two or three on the trails of the Andes — but not everyone wants to see the same things! Over the course of eight or nine rounds, players compose the landscape they discover. The aim is to score the most points by following your objectives, while respecting those of your fellow walkers. Will you win alone or as a...