Flipword is word game system that fits in your pocket. Each card of the 9-card deck contains 4 conditions for a word or phrase, and is capable of creating over 5,000 combinations of conditions for the base game. Players flip cards from a center pile to the left and right, revealing 3 conditions, then try to be the fastest to think of a word or phrase which...
Four Operations is a free, print-and-play card deck that can be used for designing and playing a wide assortment of math games. It includes 54 cards, numbered 1-9 in six suits: rain, clouds, leaves, clovers, fish, and butterflies. The six suits are divided into three colors: gray for the weather suits, green for the plant suits, and purple for the animal...
Fruit Salad is a card game that has multiple games in one. Fruit Salad functions as a collection of games and a tool to make new games using the same pieces. The games vary from, Simple games easy for younger gamers and still entertaining for more experienced gamers. Fast paced games that throw out the idea of taking turns for a fun free -for-all style ....
From the box: The game begins with a Random Universe arrangement. Players, using their Wits, Imaginations & Control Cards try to create an Ordered Universe of Life & Form. The beautifully illustrated cards represent various concepts that alone provide much to think & dream about. Play solitaire or with others, sharing ideas and strategies in a friendly...
This wonderful deck of cards allows you to play 3 different head to head games, and even includes many variants for both Common and Noble Galea! The goal of Galea was to make a deck of cards and a group of games that felt as if they could be ancient. Rules seemingly unknowable until known, a feel of ancient tradition and play, ideally to the levels of...
This is a card deck & game system with multiple suits, inspired by little ponies, and designed with young players in mind. Unlike a standard deck of cards, this deck features six "mane" suits: Generosity, Honesty, Kindness, Laughter, Loyalty, and Magic. The deck also features three other suits: Earth Pony, Pegasus, and Unicorn. The mane suits of Honesty...
Game Changer is a collection of 15 types of board games designed as an introduction box to modern board games. Descriptions of the games: The Action Game: Summary: Are your reactions fast enough to be the first to snap on cards? Players take turns placing cards on the table as they race to ‘snap’ on all the correct cards. Similar to the classic game of...
Gamelib Pocket is a pocket-sized board game library. Easy to carry, it is ideal for playing on the move, during trips or on holidays. With generic and minimal components, Gamelib Pocket is made of 100 game elements (54 cards, 40 wooden cubes, 2 wooden meeples, 4 dice), allowing you to play a multitude of different board games, both traditional and...
Gamer's Dozen is a VHS box that comes with game system composed of 36 Plexiglas tiles, 30 glass stones, a pair of 6-sided dice and the rules for a dozen original games, most of which are roll and move games with modular boards. The rules for the following games are included: Muggers (2-5 players) Movers (2-5 players) Capture-Chase (2-5 players)...
Games Cards is a deck of cards in 8 suits. Each suit has 15 cards, numbered from 1 to 15. Every card presents game, that user owns or has in his wishlist. Every card has rank, suit (type of real game), game weight, number of players and game mechanisms - all of them can be used in dozens of different games with custom rules and for defining what game to...
Traditional Indian card game. The deck consists of 8,10 or 12 suits of 12 cards. The cards are circular and usually made by local artisans from a variety of materials, including paper, cloth and ivory. The game itself is a trick-taking game, where strict rules determine what cards can be played in what situation. Many other games are played using these...
With Geese and Daisies, Johann Rüttinger provides three games using one set of components, and encourages the players to dream up their own variants. Geese uses a pre-defined layout of the paths, and is driven by an elementary roll-and-move mechanism. Certain spaces allow a player to go again, while others make the player miss a turn. Reach the goal by an...