SimplyClever.Cards Fractions 1 combines traditional playing cards with math flash cards. The deck has 52 cards in 4 colours numbered 1/100 to 1/1, and 4 jokers. Each card is illustrated with a fractional value or diagram (e.g. 1/5, 1/4 or 1/2) corresponding to the card value from 1/100 to 1/1. One joker has a table showing which 4 cards match up for each...
SimplyClever.Cards Functions 1 combines traditional playing cards with math flash cards. The deck has 52 cards in 4 colours with 13 different linear and power functions, and 4 jokers. Each card is illustrated with a function expression or graph corresponding to the card value. One joker has a table showing which 4 cards match up for each value, in order to...
SimplyClever.Cards Functions 2 combines traditional playing cards with math flash cards. The deck has 52 cards in 4 colours with 13 linear and power functions that are the additive inverses of the functions in the deck SimplyClever.Cards Functions 1, and 4 jokers. Each card is illustrated with a function expression or graph corresponding to the card value....
SimplyClever.Cards Multiplication 2 combines traditional playing cards with math flash cards. The deck has 52 cards in 4 colours numbered 16-45, and 4 jokers. Each card is illustrated with a multiplication calculation (e.g. 2*8, 4*9 or 3*15) corresponding to the card value from 16 to 45. One joker has a table showing which 4 cards match up for each value...
SimplyClever.Cards Multiplication 3 combines traditional playing cards with math flash cards. The deck has 52 cards in 4 colours numbered 48-144, and 4 jokers. Each card is illustrated with a multiplication calculation (e.g. 4*12, 6*8 or 12*12) corresponding to the card value from 48 to 144. One joker has a table showing which 4 cards match up for each...
SimplyClever.Cards Percentages 1 combines traditional playing cards with math flash cards. The deck has 52 cards in 4 colours numbered 1% to 100%, and 4 jokers. Each card is illustrated with a percentage value or diagram (e.g. 20%, 25% or 50%) corresponding to the card value from 1% to 100%. One joker has a table showing which 4 cards match up for each...
SimplyClever.Cards Percentages 2 combines traditional playing cards with math flash cards. The deck has 52 cards in 4 colours numbered 1% to 100%, and 4 jokers. Each card has a diagram illustrating a relative change expressed in percent (e.g. 20%, 25% or 50%) that corresponds to the card value, ranging from 1% to 100%. One joker has a table showing which 4...
SimplyClever.Cards Subtraction 2 combines traditional playing cards with math flash cards. The deck has 52 cards in 4 colours numbered 16-45, and 4 jokers. Each card is illustrated with a subtraction calculation (e.g. 17-1, 18-2 or 48-3) corresponding to the card value from 16 to 45. One joker has a table showing which 4 cards match up for each value, in...
SimplyClever.Cards Subtraction 3 combines traditional playing cards with math flash cards. The deck has 52 cards in 4 colours numbered 48-144, and 4 jokers. Each card is illustrated with a subtraction calculation (e.g. 68-20, 96-48 or 288-144) corresponding to the card value from 48 to 144. One joker has a table showing which 4 cards match up for each...
The Singularity Deck is an evolution of playing cards that is community expandable allowing for an immense number of games to be played. Each suit in the deck includes all standard ranks, A-K, plus a few extras including an 11-12, a singularity card ranked 0 and infinity, a city card, and an omega card. The omega cards each representing some major...
The Singularity Deck's extended ranks add the additional ranks 13-24. These ranks are available for all six of the Earth Set suits (spades, clubs, hearts, diamonds, triangles, and ovals) as well as all six of the Cosmos Set suits (antimatter, stars, dark matter, dark energy, asteroids, and planets). The Earth Set's extended ranks can be bought separately...
SIX D SIX is a set of six strategic board games playable with dice. All six games were designed to rely on luck as little as possible in their outcomes. In most cases, the "randomness" of the die-rolling is used to set-up the game, but does not influence who will win. All that is needed to play are 36 six-sided dice in six different (non-black) colors, and...