The Devil at the Helm is a set of miniatures rules for naval warfare in the ironclad and pre-dreadnought eras. From the introduction: "The years between 1850 and 1906 saw immense changes in naval warfare. "From lines of stately three-deckers, the great powers' fleets changed to a multitude of armoured warships, each unit of which represented a pinnacle of...
"Devil Boats: PT Boats in the Solomons" is a tactical-level solitaire tabletop wargame that allows players to command a squadron of US Navy PT boats, fighting Japanese naval forces in the Solomon Islands during the second half of 1943. Includes a variety of IJN barges, destroyers, and aircraft, plus detailed weather, sea state, and PT boat damage modeling....
A game played with a standard double-six or double-nine set of dominoes (depending on desired map size and game length). The tiles (or dominoes cards) form a grid map of a virtual fictionalized Indian Ocean, and players manipulate wooden bits reprenting trade empires, merchant houses, and the sailing ships (dhow) that they'll use to accomplish the...
Diadochi Naval Rules is a simple set of naval miniatures rules for fleet battles in the Diadochi (Alexandrian Successors) period. Each side in the battle should consist of squadrons of 8 or more ships. Ideally, an individual player should command each squadron. A flagship is designated for each squadron. Players secretly plot their initial locations on a...
A Solitaire Print and Play Fishing Dice Game! In this solitaire fishing dice game You roll 3 six-sided dice. You catch a fish when you roll doubles and one different number, that different number is the kind of fish you catch. You must always catch the small fish of a kind first, then you may catch the big one. You can never catch the big one first if the...
Description from the publisher: The follow-up sequel to Thing 12's Dice of Crowns. Roll the dice to try an claim gold from the sea, or use the dice to fight your fellow pirates and steal THEIR gold! Just remember that they will be fighting back, and could steal your gold from YOU. And of course, there's the kraken to worry about... Who will be the pirate...
A jolly game of piracy for 2. Loot cargo from your opponent to upgrade your ships and rule the seas. The seas are ripe for plunder! Pirates fight for control of cargo and territory, clashing in epic naval battles for supremacy. You and your ragtag fleet of ships encounter another captain on the seas. This means war! Upgrade all your ships from Sloops to...
A roll-and-move game along a 100-space track depicting the various expeditions that discovered and settled Australia, from De Quiros and Torres in 1605, Tasman (1642), Dirk Hartog (1616), Dampier (1688 & 1699), Cook (1770), Phillp (1788), Bass (1798), Grant (1800) and Flinders 1802-03. Brief historical notes are given, and various spaces give penalties and...
Set your sights on the horizon! Following an ancient map, you'll sail the beautiful yet unpredictable Azurite Sea. Joining you on board in the 200+ cards in Disney Lorcana: Azurite Sea are friends from Big Hero 6 and Chip 'n' Dale: Rescue Rangers! Whether you face kakamora pirates or the whirlpool of a new mystery, your shipmates are ready to head...