"College Boat Race" shows the sport of rowing. The actual board is fixed to the inside box bottom. The walls of the box bottom are made of wood, covered with decorative paper. Components: four wooden "men" playing pieces and a cardboard spinner with a metal arrow. Game board shows a u-shaped track around an island with a boat house at the shore and a house...
Players are sailors who try to reach America before the other players, starting from Europe and crossing Atlantic ocean. During the perilious travel they'll have to avoid storms, mutinies, hull crashes, winds, also thanks to Colombo's cards' help. In order to achieve their objective they'll have to draw and play the right cards and to move their ships the...
This high quality production has ships sailing in exploration from Spain to North Africa in the search for inhabited islands. Players have to provision barrels, as well as roll dice and move accordingly, and when they reach the coats, can spy through their telescopes. This is a clever mechanism, with several discs showing different views of land being...
This game is based on Battleship, but here you also determine the type of terrain, and type of unit. You can win also making a specific objective, like destroy all ships from your enemy or 2 armies and 3 ships. There are 3 types of terrain. Beach/ocean, field and mountains. Also, there are 3 types of units: ships, planes and armies. The game follows the...
MetaHistory #3 - A set of naval miniatures rules. From the packaging: Command At Sea is a scale simulation of naval battles. Units are single ships. Each ship is defined by its guns, compartments and combat factors. You play by acting as commander of a ship or task group with a mission. You plat the moves, you fire the guns, you assess the damage. And it...
The Naval SITREP is published twice a year by the Admiralty Trilogy Group. It supports the Admiralty Trilogy game system with scenarios, articles on history and technology, and rules expansions & corrections. The Naval SITREP Issue #1 was published in October 1994. Table of contents: Features Scenario: Beta Convoy ACSC Reading list History of Italian...
The Naval SITREP is published twice a year by the Admiralty Trilogy Group. It supports the Admiralty Trilogy game system with scenarios, articles on history and technology, and rules expansions & corrections. The Naval SITREP Issue #3 was published in April 1995. Table of contents: Command at Sea Scenario: A raider´s battle Kitbash Corner Russian subs: the...
The Naval SITREP is published twice a year by the Admiralty Trilogy Group. It supports the Admiralty Trilogy game system with scenarios, articles on history and technology, and rules expansions & corrections. The Naval SITREP Issue #2 was published in January 1995. Table of contents: Folloup Strike Packages Udbina Command at Sea Errata Haarpoon IV...
The First Part of the Mediterranean War - June, 1940 to July, 1941. Contains Scenarios: First Blood, Bagnolini vs. Calypso Action Off Calabria (Punta Stilo) Cape Spada Ajax and Convoy MB6 Rainbow's End (Brit SS vs. Italian SS) The Taranto Raid Otranto Straits The Fight off Cape Teulada The Inshore Squadron at Bardia Operation Excess The Vega Incident...