Broadsides and Boarding Parties was the first title in Milton Bradley's Gamemaster series of games. It is a light tactical war game during the age of sail where two ships face off against one another on the sea. There are basically two layers to the game, the broadsides portion in which players plot their movement with a deck of cards, attempting to...
The year is 2042. Due to The Unfathomable Events of 2037, madness reigns across the cruise industry. The four remaining cruise lines now pursue market share through warfare. As a result, cruises are more popular than ever, because everyone is nuts (also due to The Unfathomable Events of 2037). The "cruise" part: as the Admiral (formerly CEO) of a cruise...
The idea of the game is to collect treasure to a total value of 20 points. A player may obtain treasure by three methods: 1) Sailing to Treasure Island and turning up Chance cards. 2) Sailing to other ports and trading. 3) By attacking other ships at sea. A notable feature of this game are the very nice treasure pieces. The diamonds, rubies and pearls look...
Early eighteenth century, the Golden Age of Piracy! Legendary pirates sailing the seas of the Caribbean attacking merchant ships Europeans. Time to go to Tortuga, summon some sailors, and left for the seas of the Caribbean to loot some ships because we Buccaneers! Buccaneers! is a board game for 2-4 players, developed by Julio Trois, about the Golden Age...
From the cover: THE BUCCANEERS, a Seafaring Game of Adventure for 2 to 6 players, based on the popular TV program, is a game of strategy and skill that youngsters of 7 to 15 find absorbing get-together fun. The friendly rivalry of "Pirates" against "King's Men" offers the exciting competitive play recommended by child psychologists for growing-up years....
Buccaneers of the Americas is a solitaire action roleplaying game set in the "Golden Age of Buccaneering", specifically in and between the years 1650 and 1700, when privateers and pirates, known under dozens of similar names in several different languages, cruised the waters of the Caribbean Sea, taking prizes and sacking cities with the often overt...
Distant Seas is the first major expansion for Buccaneers of the Americas, and REQUIRES OWNERSHIP OF THE ORIGINAL GAME. With this expansion, players are no longer strictly confined to the waters of the West Indies. Now, players may venture beyond into more distant seas: To the Atlantic coastline of North America; across the Isthmus of Darien (or by first...
Modern Fast Attack Craft Rules by David Manley Current Edition 1.0 36 pages; recommended scale 1/600, 1/700; complexity: 6/10; level of detail: 5/10; avg game length 2 hours; dice required: D20, D10, D6 View Summary of Contents The rules are for the recreation of small naval engagements with Fast Attack Craft such as missile boats and smaller warships...
FAST ATTACK CRAFT RULES FOR THE PERIOD FROM 1950 A SET OF QUICK REFERENCE SHEETS IS AVAILABLE THROUGH THE PUBLISHER'S WEBSITE The rules are for the recreation of small naval engagements with Fast Attack Craft such as missile boats and smaller warships, mainly in coastal waters. The period covered runs from the late 1950’s onwards and allows for the use of...
You’ve settled into the new world. There are countless islands to explore and treasures to seek in these uncharted waters. Go out there and make your fortune, but beware, you’re not the only one out there seeking their fortune. Pirates are scouring the waters looking to claim what you’ve found, sea creatures lurk in the deep ready to devour you, and your...