Revised July 2024 Torpedo Junction: Beneath the Southern Cross, Part I is the first installment of simulations of the Guadalcanal Campaign and other naval/air battles in 1942. Torpedo Junction includes the Battle of the Eastern Solomons, Santa Cruz, and several other scenarios occuring in the eastern portion of the Solomons -- around the area known as...
Beneath the Waves (BtW) is a board-game but started as a floor-top game played entirely at shows. The game is set in a fictional world around 1870. Each player commands one or more steam punk submarines with the goal to sink the opposing side's submarines or fulfill a certain goal/mission. In order to control a submarine usefully you have to order the crew...
A new day dawns in Benidorm Bay, and the Island can't believe its eyes. - Where are the beaches? THEY'VE VANISHED! Benidorm a la vista is a game for 1 to 6 players in which you'll need to place your cards on a 4x4 grid, using 4 sea cards as a base and 12 sand cards (16 cards total) through a special drafting system. Group the towels by color to create...
Description from box Bermuda Triangle, the legendary area in the Atlantic Ocean where dozens of ships and planes have disappeared without explanation, is the setting of this exciting game of suspense. The sinister mystery cloud hovers, weaves and sweeps, swallowing some ships as it passes. Can you make it 'home' with your cargo, or will your fleet become...
Contains six paper-and-pencil games meant to be played by a single player, including Four Color, Pinball, Profit & Loss, Mountains & Valleys, No Way, and Buried Treasure (which is not to be confused with the later Sackson game of the same title that is a re-theming of Das Super-Blatt). Part of a series of five paper-and-pencil game books by Sid Sackson...
As cruise organizers in Bienvenue à bord, the two players must manage the reception of travelers in the cabins of their boat. Each round, one player is the dealer, drawing three cards face up, then splitting them into two groups. The other player chooses one group for themself, while the dealer receives the remaining group. Cards are of three main types:...
A variation on Bingo, this children's game consists of moving about the North Atlantic, capturing Merchant Vessels and turning then in at the Pirates Market. The Merchant Vessel cards each have a number. When turned in at the Market, the number is announced and each player will mark said number on their BINGO card. The first player to get 5 in a row wins....
Bireme & Galley covers naval combat from ancient times up until just before ships started mounting cannon (the subtitle is "Naval Warfare, Egypt to Lepanto"). The 99-page rulebook includes 31 pages describing the various kinds of warships in common use in ancient and medieval times (with many drawings), 12 pages of ship data tables, and the remainder the...
Chang Lei’s Birth of the PLA Navy features surface and air battles off the coast of China during the early days of the People’s Liberation Army Navy, from May of 1950 to November 1965. It includes twenty-two historical and hypothetical battles between Communist Chinese and Nationalist forces, with a few involving the US and UK. The battles were fought with...
Hunt down and sink the Bismarck. Three levels of play. In the advanced game, you use miniatures rules for the combat. Hidden movement by the use of separate search boards. The original Bismarck game from AH was remarkable for one reason: the ONLY playing piece that the German player had was the Bismarck! A straight forward move-and-search naval game. If...
Bismarck recreates the British hunt for the German battleship, Bismarck, in 1941. Players are operating blind and are attempting to find (in the case of the British) or avoid (as for the Germans) each other, as the locations of each player's ships are hidden from each other. Searches are conducted à la Battleship by calling out target locations that search...