On a distant planet, covered almost entirely by water, there are 3 islands with food and fuel. Each player controls one of these islands as their home base. Each player builds her own navy by selecting from a wide variety of battle boats. The propellers on each battle boat push the boat forward in a straight line. You can use a combination of propellers to...
The event takes place in 1690, the golden period of the "piracy” and describes the pirates attempt to save New Providence by the English navy sent to conquer it. The game is created on the analogy of the so called "board game" which must be larger and have more complex rules. It is designed for two to four players but with a little effort it can be played...
Battle of Jutland is 7th game of Kilovolt Design's "mini war" series. This mini-game simulates the Battle of Jutland, a naval battle fought between Britain's Royal Navy Grand Fleet and the Imperial German Navy's High Seas Fleet during the World War I. The game consists of nine turns. Each turn represents 30 minutes. Each counter represents a squadron, not...
A board & card game for 2 players themed around the Naval Battle on 11 September 1814. One player is the British. The other is the United States. Historically the US won the battle. The game board is an 8x8 grid. The centre 4 spaces are Crab Island. Ships may not enter or move or attack through the island. Each player starts with a number of ships of a...
The Battle of Lepanto is a two-player or multi-player (Ottoman versus Christian) operational level game, designed by Robert Cowling. The game includes 280 die-cut counters, with the each warship chit representing two ships per counter; there are three primary ships types: Galleys, Galliots and Galleasses, each with different capabilities. The colorful map...
Attempting to make a second crippling strike against the U.S. Navy, the Japanese formulated a plan to draw the enemy out into a vulnerable position. Turning their attention to the small island of Midway, Yamamoto's primary strategic goal was the elimination of America's carrier forces, which he perceived as the principal threat to the overall Pacific...
Independence Day Scenario : the following variant rules, and the accompanying counters, posit the Japanese launched their offensive a month later (July 3rd through 5th). Both sides would've been able to reinforce the forces used here, but would they have made a difference? Play the game with variants and find out! Bonus scenario offered by Turning Point...
From the designer: This is an even simpler, air group version (for me and my 8 year old son to play) of my squadron level 1990 game Deadly Reckoning, which I am in the process of revising/updating. It nonetheless seems to have all the essential elements and decision points of a depthy Midway game. 90 miles per hex, 3 hour turns, 13 Japanese combat units...
Panzerschreck Magazine #4. From the rules: Battle of the Atlantic is a solitaire game based on this important World War II naval campaign. It covers the decisive part of the campaign, August 1942 to May 1943. The player, assuming the role of Admiral Karl Dönitz, controls the German Kriegsmarine and tries to achieve victory against the Allies, controlled by...
“War at Sea 1939 – 1943. German High Seas Fleet vs the British Royal Navy. Victory: Be the first to win 3 hands. There are 3 card types: Tactics, Tonnage, and Technology. Each card has an individual point value.” The winner of a hand is determined by the point values of the cards played by each player. The game lasts five turns, corresponding to the years...
“It is summer in the North Atlantic, 1942. Admiral Dönitz’s German U-boats are prowling the east coast of North America and the mid Atlantic shipping lanes, inflicting heavy losses on the Allied merchant fleet carrying desperately need supplies to Europe.” “Each Convoy player has at least one US or British destroyer and two merchants in their charge. On...