Released soon after Australia won the "old mug" in 1983, this is a simple roll and move game. From the box (capitalization and punctuation are as they appear on the box.): America's Cup - The Game is based on the thrilling performances of Australia II in its duel with Liberty during the 1983 America's Cup Challenge. The Game incorporates much of the...
Amerigo Queenie 1: Volcanic Island, a mini-expansion for Amerigo, consists of one module that can be used individually or in combination with any other modules for the game. When setting up the game, place the volcanic island tile in the central playing area, then place one gold tile face down on each marked space on this tile. Whenever someone builds over...
Amerigo Queenie 2: Cove Island, Bay Island & New Progress Tokens, a mini-expansion for Amerigo, consists of additional components that can be mixed with those in the base game. The cove island tile has many small island pieces with a large central waterway, while the bay island tile has a massive block of land that will almost certainly create a large...
Amerigo Queenie 3: Special Production Buildings and Tokens, a mini-expansion for Amerigo, consists of one module that can be used individually or in combination with any other modules for the game. With this expansion in the game, when a player chooses the red Plan action, he can take one of the four production building tiles instead of a neutral landscape...
This is a rule set for WW2 naval combat written in French. This is not a classic wargame, as it has no mapboard or counters, but cards for ships. The rules are very simple. Basically, blank sheets and pencils are the only things needed to start playing. Miniatures are not needed to play but can be used. The main difference with other naval rules is that...
"The object of the game is to visit six places of interest in Amsterdam and be first to return to the starting point. You travel along the waterways exactly as you could in real life. Taking turns to move, you are allowed to cross as many bridges as the number shown by the dice you throw. You have to stop at the places of interest you wish to visit and...
Ramming Speed! During the American Civil War the Union and Confederate navies clashed for control of the rivers of Virginia, fighting for control of the waterways leading to the capital cities of both sides. Now you can take part in this struggle with Anaconda: Capital Navies. Anaconda: Capital Navies is a campaign framework designed to generate tabletop...
In the decade plus since Anaconda was released, the proliferation of knowledge regarding naval aspects of the Civil War advanced at a rapid rate. Old assumptions have been challenged and ‘lost’ data has been deduced through diligent research and conservative conjecture. Some ships that were so shadowy in detail to border as myths have been documented and...
Clear for action! During the American Civil War the Union and Confederate navies clashed along the length of the Mississippi River fighting for control of the primary strategic waterway in North America. Often overlooked in this campaign is the Union invasion of the Red River valley in the spring of 1864. Support General Banks Union army, a massive United...