After completing her sea adventure, Captain Marine became a businesswoman in search of a place to settle down. But then the secret society HoloX attacks her. Yes, it's a hostile takeover! The captain, or rather the president, splits into three in the shock of her company being targeted. Will she be able to tame the attackers and protect her position as...
Players are influential socialites and moguls in their world of excess, who enjoy impressing each other with their bottomless wealth. They will try to one-up each other bidding during auctions, designing and building the most luxurious yachts, and also engage in a bit of "take that". Players will wheel and deal, swindle and steal ... stepping on one...
Simple roll and move race game around a 60-space track, with a yachting theme. 12 of the 60 spaces offer bonuses or penalties. Unusually, each of the 4 players has his own path, parallel to each other, but separate. The first version of the game Pre dates the National Games trademark. It appears Mr. W. Owen of Ballarat manufactured the Yacht Race game...
A simple, fast-moving sailing race game, Yacht Race is notable for its extraordinary components: a beautiful oversized board representing a fictitious nautical chart, thick and elegant cards, and a set of weighted, felt-based brass sailboats designed to be picked up and moved about by their tall plastic sails. The game was originally published by a company...
This is a sailing game published in Perth, Australia based on Australia's Americas Cup defense. Two dice are rolled to move the plastic yachts around the course. Each die represents the number of spaces you may move on a given track. If you roll doubles, you may take a card from the locker. The game is very abstract and although the map of the Perth coast...
This 1930s game is a rather simple and odd representation of a yacht race from Montauk Point to Bermuda. The game requires players to choose a point of sailing (Tack to Windward, Reach, Free Reach, Run with the Wind), and yet the game ignores the actual direction of the wind. The course is a straight line of 30 spaces, and players use a 1-20 spinner. The...
Be the first to travel around Long Island in a yachting race. An eight-sided compass die determines the direction of travel while a six-sided die determines how many spaces one can go in that direction. If a player cannot move in the direction rolled, the ship is not moved for that turn. A player may also refuse to move when it wouldn't be to their...
LET'S ROLL AND BOARD! OBJECTIVE : FIRE YOUR DICE AND SINK THE OTHER PIRATE SHIPS CONTENTS: 6 dice 4 game boards 69 cannonball tokens 1 skull and crossbones token Each player has a game board with 8 pirates, 5 cannons labelled one to five and 2 hull zones. To remain afloat, the ship’s captain must still have at least one pirate, one cannon and one hull...