Wally Walrus' island is a bright treasure, and only the shining light in the lighthouse keeps the water rats away from its shores. Wait, what's this? The light has gone out?! Now the rats have set sail for the island in their boat – they're not stupid water rats, mind you – and it's up to you and your fellow builders to ward them off. To do this, players...
Ahoy sailors, set your sails and set out to sea in Stockholm's archipelago. Navigate through the maze of islands and collect fish and seaweed. Use the wind and currents skillfully to reach the goods. You start in the middle of a 5x5 grid of island cards in Stockholm. Each turn, you have 2 actions available. You can rotate the island cards or change the...
Waters Edge is facing a pirate mutiny... add this expansion pack to your base game and prepare yourself for lots of pirate malarkay! Captain S. McGull is on top form alongside fishy plunder, ghost fish, desert islands and canon fire. Will you survive a week in Waters Edge? This expansion contains 36 cards and a manual presented in a tuck box. —description...
Embrace the coastal fishing theme of Waters Edge by introducing a collection of even more fish-related fun to your game... but watch out for those pesky critics keeping an eye on your restaurants. This expansion contains 36 cards and a manual presented in a tuck box. A fun expansion pack to enhance and compliment the gameplay of Waters Edge - can be played...
Are you ready for a wild week in Waters Edge? How will your town survive? This pack will throw all sorts of natural disasters your way so batten down the hatches as you contend with tsunamis, mutant fish, stowaway penguins and more! Waters Edge is about to be hit by the toughest game play yet! This expansion contains 36 cards and a manual presented in a...
An expansion to add 5 or 6 players Invite two more recruits to your game with extra base cards and other essential extras found in this expansion pack. Expand your Shoal includes new buildings and fish to enhance the artwork of your base game, making it a fun addition no matter how many players are joining your next game. This expansion contains 36 cards...
Welcome to Waters Edge: Northern Lights! This new edition plays in a similar way to Waters Edge but with northerly twists! It offers a brand new deck of cards full of beautiful new artwork and a whole snowy environment to tackle Waters Edge challenges in. In addition to building your town, you will also build fjords which offer a new way to bring fish to...
Explore the Waters of Nereus, a fabulous world with wonderful treasures in its vast seas. You lead a capable and talented crew. The captain determines the best direction to sail, the pilot and first mate maneuver the ship through the ocean, the purser controls your funds, the scientist performs important research, the merchant buys your treasures, and the...
Waters Unvexed details the three largest naval battles fought on the upper Mississippi River (north of the city of Vicksburg) in the months of May and June, 1862. Both sides viewed control of the river as key to the war’s outcome. The Confederate vessels of the Mississippi River Defense Fleet had been formed from converted river sidewheel paddle steamers...
Waterworld the boardgame is based the movie Waterworld. The object is to be the first player to discover dry land. This can be accomplished by collecting all four resource cards (enola, guns, rope, and trimaran supplies). Then the player must destroy the Deez to gain control of the compass. The compass will lead the player to location of the dry land. The...
Wave Chase Race (ウェーブチェイスレース) is a race prediction game from Japan. The players are trying to get their predicted sailing team to win the regatta but not the races. The gameplay has various twists. The team that actually wins the race does not score. Instead, the team in 2nd place determines the points distribution. As teams move along the course, they can...
The players start at the ship, then dive to the wreck on the ocean floor and come up again to the ship. The first player to achieve this, wins the game. Movement is determined by two dice. If one of the diece Shows a 6, the shark (black meeple) is placed on the black space on the diving track and blocks any movement of the diver. It stays there untill...