This is expansion kit for Victory in the Pacific based on Japanese fictional war novel "Story of the Eight-Eight fleet". Predominance to the battleship of the aircraft isn't proved in this imaginary world. Because of that, the main force of the Pacific war is not an aircraft carrier but a battleship. It plays except for the added battleship, and a few...
Decription from the publisher: Before World War II America anticipated a war with Japan and created Plan Orange. Hell in the Pacific allows owners of the classic Victory in the Pacific to test out a war between Japan and America in 1931 or 1935. It is a conflict unlike the actual Pacific war, dominated by fleets of battleships, with aircraft playing an...
Rare add-on for Avalon Hill's 'War at Sea (Second Edition)' and 'Victory in the Pacific' series but also a standalone game. Includes (688) 1" square styrene counters that can be used with the original games or with the included (4) maps and a (48) page rulebook for combined global game. The maps are 21" x 27" and there are two Pacific and two Atlantic maps...
[From the Compass Games webpage] Victory at Sea, Original 1992 Edition is a strategic level game developed from Jedko’s popular naval game, War at Sea. This two-player game refights the Battle of the Atlantic in every detail. This is a game of Grand Strategy with each player assuming the role of an Admiral of the Fleet and trying to control the sea areas...
War at Sea is the classic game designed by John Edwards of Jedko Games and entrusted to L2 Design Group to reproduce this fine classic game in the custom you are used to from L2 Design Group. A naval simulation of the Second World War naval battles in the Atlantic Ocean and the Mediterranean Sea, this game has all the big battleships and carriers of the...
Fans of the classic naval wargames War at Sea and Victory in The Pacific have for many years combined the two into an ad hoc simulation of the global naval struggle that was World War II. There were issues, however: a wide variety of house rules, battle resolution that drastically changed depending on the sea area in which it took place, to say nothing of...
Wargaming rules for WW2 naval battles. This set of rules has been developed to give a reasonably historical result for a large fleet action in about three hours of playing time Scales and time Each game turn is calculated to be about 15 minutes and 1000 yards equals one inch on the game table. This game scale works best with 1:3000 scale models. For larger...
From "The Object of the Game": To control the seas as much as possible during the period of the war. The winner is the player with the most "Points of Control" after 8 turns. The game represents surface action between capital ships in WWII. The mapboard is an abstract rendering of Europe/Eastern USA/Brazil and surrounding sea zones, divided into large...
War by Sail is a simple yet comprehensive age of sail wargame, aimed at small fleet actions of 3 to 30 ships per side, with a focus on historical accuracy and flavor. Researched and playtested for 10 months, War by Sail includes detailed ship rosters for 20 different conflicts, spanning from 1563 to 1812. Generic units are also provided for the 1300 - 1550...
(from GMT website): War Galley is the seventh volume in the multi-award winning Great Battles of History (GBoH) series, but the first to venture entirely into the waters of the Mediterranean Sea. It is also the first historical boardgame published, in two decades, to address galley warfare. As such, GMT's War Galley is almost a complete history for this...
Add-on module for War Galley: Naval Warfare in the Ancient World. Salamis, one of the most famous naval battles in history, was a direct result of the Persian need to keep their large, invading army supplied by controlling the sea lanes. With Xerxes' army temporarily delayed at Thermopylae, the Greek fleet, based at Artemisium, some 50 miles or so directly...