Tsushima is a tactical naval game simulating the battles that were fought in the Sea of Japan in 1905, during the Russo-Japanese War. Counters represent individual capital ships with destroyer and torpedo boat flotillas. Hexes represent 1000 meters and each turn represents 7.5 minutes of real time. A number of scenarios are provided, each with its own...
A two-player simulation of the naval battle of Tsushima in the Russo-Japanese War. The game is based upon (or inspired by) Ben Knight's Command Magazine #8 title: Jutland: Duel of the Dreadnoughts. The game scale is twelve (12) minutes per turn, one (1) nautical mile per hex, and individual counters represent divisions of 2-5 ships (4-10 for destroyer...
Solitaire wargame for the battle of Tsushima in 1905. This game published with Japanese history and military magazine "Rekishi Gunzo" #114 the Twenty Anniversary Issue. Player control Imperial Japanese fleet and fight against Russian Baltic fleet. The start of the game, player decide turning position against Russian fleet. Then repeat five bombard stage...
Tsushima, 1905 2nd ed. uses the Battleship Captain game system to simulate pre-dreadnought naval battles between individually rated warships, especially focusing on early 20th century combat typified during the Russo-Japanese War. Warships from the national navies of Russia, Japan, Great Britain, France, Germany, Italy, United States, Austria, Netherlands...
NAVAL WARGAMES RULES FOR THE PRE-DREADNOUGHT ERA, 1880-1906 A SET OF QUICK REFERENCE SHEETS IS AVAILABLE THROUGH THE PUBLISHER'S WEBSITE These rules are quick and simple to play providing a game in the period 1880 to 1906 not complicated by too much detail. The scale is 1 nautical mile to 10cm. The rules incorporate weather, spotting and minefields. The...
These rules are quick and simple to play providing a very fast and bloody game in the period 1880 to 1906. The scale is 1 nautical mile to 10cm. The rules incorporate weather, spotting, minefields and allow for both written orders or sequential movement. The gunnery system takes account of the ranges, penetration and damage by specifying the dice that are...
Tsushima is a complete standalone game. It employs the Battleship Captain game system of swift naval combat, and the rules and components of the two designs are fully compatible. If you own Battleship Captain, you already have all the components contained in Tsushima. Scenarios include: Tsushima Tsushima (variant) Britain vs. Germany or France...
Tübingen is a traditional university town in central Baden-Württemberg, Germany. Once a year during the Feast of Corpus Christi there is a punt boat race (Stocherkahnrennen) in which competitors are mostly students. This is a very important local and touristic event which gathers usually about 10.000 spectators. This boardgame tells us about this event....
TugBoats is a two player ‘Tug of War’ cardgame where players play boats and tug ropes! Players plan their turn and choose a boat to reveal simultaneously. Choose wisely as the fastest boat gets first choice of buoy bonuses but the strongest team moves the ribbon one step closer to victory! Each boat has it’s own unique special ability to help turn the...
TUGS is a board game for 2-4 players from Ages 5 and up, based on the children's TV series. The aim of the game is for the players, who act as the Tugs, to collect a waiting ship from the busy harbour and then tow it via a safe course, through the water hazards, to the ships' mooring position in the Bigg City Port. The movement of the tugs in the harbour...
In Turbo Piratas, you are the captain of a pirate crew competing in wild maritime races in search of treasure. With their ships full of technology and improvisation, participants in these races cannot rely solely on luck. To win the events, you will need to overcome your opponents as well as mind-blowing challenges. Therefore, it is important that you...