Naval combat dexterity game was published in 1940. Two plastic and metal ships are involved with the battle. A submarine fires an aluminum torpedo at a battleship. If the torpedo strikes the proper target zone on the battleship the vessel "explodes" and falls apart... the game mechanic is similar to the 1980s Milton Bradley classic Torpedo Run. Includes...
In this interactive roll-and-write game, players draft dice and shoot torpedoes at their enemy submarine. The torpedoes are fired in the same formation as the pips shown on the dice. Players can modify their dice rolls in various ways after activating one or more of their submarine's systems, such as the engine or propeller. But these systems may not last...
Summary from the box ... "It's a fast paced battle at sea. It's an action packed game for the whole family." Instructions (from box lid) ... "To Set Up Each player places six of the steel balls in the loading slot of his torpedo gun. Each player sets up three ships in the notches at his end of the game board. To Play The object is to knock over the...
This huge box (88×44×7 cm) was part of MB's Floor Wars Series. Indeed, it is playable only on a floor --unless you have something large to put it on, like Ping-Pong tables. The board measures 34½×46½ inches! This game is an introduction to naval miniatures of sorts; each player has four very large miniatures of WWII vintage ships (a battleship with its...
Additional details from the instruction booklet: OBJECT: To score points by launching a ship that cruises to a required number of ports which completes a cruise. Four may play as 2 partnerships, adding to the same cruises. Otherwise, they play as individual players. Contents: 2 decks of cards Pencil and paper are also required to play but are not provided....
Torpedoes and Tides is a quick play miniature wargame about night actions involving motor torpedo boats during the Second World War. It puts the focus firmly on command decisions and tactics and aims at giving a fast game that mirrors the frantic and chaotic nature of coastal forces actions. It uses an activation mechanism that rewards risk-taking and...
The most terrible Pirate-cooks of the Seven Seas are in search of gourmet ingredients to compose their absurd recipes such as "Bucanieri all'Amatriciana" or "Paella di Drake allo Scorbuto". Move your ship over the islands, collect the ingredients and compose the recipes: are you ready for the challenge? A set collection game for 2-5 pirates. The board is...
This latest evolution of the antique Battleship game (the French name would translate as "Infrared Battleship", I guess) seems to be available only in France, Belgium and French Canada so far --I've yet to see an English version. The two Battleship display boxes have been replaced by full-fledged computers with an infrared link. The game features sound...
A small solitaire game in Operations Magazine Issue 31, where you are an engineer on a WWII destroyer dealing with mishaps, crew, captain and other misfortunes, all while just trying to serve your tour of duty. From the Rules: "Every turn you roll a single die once to determine the random event table and again to select a particular event. For each event...
A Tour Through The British Colonies and Foreign Possessions is from an original hand coloured lithographic game published in about 1850 by John Betts of London. The game is a whistle-stop tour around the world from London via Africa, India, Japan, the West Indies, the United States of America, Canada, and finally, a race back to London. The first part of...