Tsushima, 1905 2nd ed. uses the Battleship Captain game system to simulate pre-dreadnought naval battles between individually rated warships, especially focusing on early 20th century combat typified during the Russo-Japanese War. Warships from the national navies of Russia, Japan, Great Britain, France, Germany, Italy, United States, Austria, Netherlands...
NAVAL WARGAMES RULES FOR THE PRE-DREADNOUGHT ERA, 1880-1906 A SET OF QUICK REFERENCE SHEETS IS AVAILABLE THROUGH THE PUBLISHER'S WEBSITE These rules are quick and simple to play providing a game in the period 1880 to 1906 not complicated by too much detail. The scale is 1 nautical mile to 10cm. The rules incorporate weather, spotting and minefields. The...
These rules are quick and simple to play providing a very fast and bloody game in the period 1880 to 1906. The scale is 1 nautical mile to 10cm. The rules incorporate weather, spotting, minefields and allow for both written orders or sequential movement. The gunnery system takes account of the ranges, penetration and damage by specifying the dice that are...
Tsushima is a complete standalone game. It employs the Battleship Captain game system of swift naval combat, and the rules and components of the two designs are fully compatible. If you own Battleship Captain, you already have all the components contained in Tsushima. Scenarios include: Tsushima Tsushima (variant) Britain vs. Germany or France...
Tübingen is a traditional university town in central Baden-Württemberg, Germany. Once a year during the Feast of Corpus Christi there is a punt boat race (Stocherkahnrennen) in which competitors are mostly students. This is a very important local and touristic event which gathers usually about 10.000 spectators. This boardgame tells us about this event....
TugBoats is a two player ‘Tug of War’ cardgame where players play boats and tug ropes! Players plan their turn and choose a boat to reveal simultaneously. Choose wisely as the fastest boat gets first choice of buoy bonuses but the strongest team moves the ribbon one step closer to victory! Each boat has it’s own unique special ability to help turn the...
TUGS is a board game for 2-4 players from Ages 5 and up, based on the children's TV series. The aim of the game is for the players, who act as the Tugs, to collect a waiting ship from the busy harbour and then tow it via a safe course, through the water hazards, to the ships' mooring position in the Bigg City Port. The movement of the tugs in the harbour...
An expansion for the Sea Lords series of operational naval warfare games, set in the Age of Reason. The box contains four separate modules, each for use with a different game in the series: Eastern Mediterranean and Black Sea both for use with the Mistral game (Black Sea can also be paired with the Lace Wars series game Türkenkrieg when using the Heirs of...
Players are dealt a hand of 12 from a deck of 1-60 (the remainder go back in the box for the whole game), and then lay out marker cards that show the other players the strength of their hand. Another scoring deck of 24 has values of 1-12; two cards from this deck are laid face up. Players choose one card from their hand in secret and reveal them...
Turning Tides is a naval battle between two players. Each player takes control of a ship that they will have to manage. During rounds the ships will sail past each other zone for zone in a modular style. During each step of sailing, players will be able to draw and play an action card which will either help them place new sailors and cannons on their ship...
The floodwaters are rising and the animals need to board the ark! In this deceptively simple game, players move their boats around a steadily deteriorating landscape, matching pairs in order to rescue stranded animals. Animals that are rare at the end of the game are worth more points than those that are common. Two by Two is #6 in the Valley Games Modern...