Subway is one of several "LP games" released some time in the 80s, where the "box" is the shape and size of a record sleeve and folds out to reveal the board. This game is a tafl derivative (see Hnefatafl) where one player controls 1 mother submarine and 8 mini subs, while the other controls 16 destroyers. The goal for the sub player is to escape the board...
How long since the darkness? The sun does not rise. The light does not shine. Forgotten horrors emerge from the abyss. But there are rumors. Deep sailors swear they’ve seen it, submerged in the cold waters below: a drowned sun waiting to be found. Beneath the recesses of memory and sanity, where forsaken caverns remember your deepest fears, beneath the...
Theme As a captain on your own vessel, you sail your ship to the Mediterranean following actual routes, namely those of the Swedish Orient Line. Circumstances sometimes force you to change your course. It may be expensive, but it may also be profitable. Whatever the cost, you have to return to and complete your route: that is something neccessitated by the...
大洋落日 (Sunset over Pacific) is an operational, hex-based wargame depicting carrier battles in the Pacific during the dramatic year of 1942, designed by Chinese designer Salm. In this game, players take the role of fleet commanders, attempting to achieve their objectives and defeating the opponent's forces, while under the condition of limited intelligence...
Super 12 is based on 12 meter yacht racing. Up to six yacht pieces move around a board designed as a sailing race course. Players are dealt cards and must predict the number of a particular "suit" the other players hold. When a prediction is made other players may raise the prediction or call - by playing a protest penalty card. Winners of each round...
Supermarina is a strategic simulation game which reminds episodes which happened on the Mediterranean sea during World war II. The Italian naval forces oppose the British naval forces from June 10th to October 27th 1940. Objective is to interrupt merchant traffic, destroy merchant and war ships as well damage naval dockyards. Players decide scenario length...
The War in the Mediterranean 1939-1941. While Rommel's Afrika Korps was capturing the attention of the world, it's fate was being decided in the Mediterranean. No matter how good the general and his troops, without the supplies and equipment necessary to fight, the struggle could not be won. Supermarina I concerns itself with the struggle for naval...
"No sailor but a fool fights a fortress." So said Sir Horatio Nelson. During World War II, fortresses had many guises and some had to be fought. No Sailor But a Fool lets you do just that. No Sailor But a Fool is Command at Sea Vol. 3, covering coastal actions. No Sailor consists of a 64 page book (full color cover) with 210 full color die cut counters...
Part II of the Mediterranean Naval War; July, 1941 to August, 1942. While Rommel's Afrika Korps was capturing the attention of the world, its fate was being decided in the Mediterranean sea. No matter how brilliantly the Field Marshal and his troops performed, the struggle could not be won without the supplies and equipment necessary to fight. Supermarina...
Originally entitled Actions Stations! (which was changed for copyright reasons), Supremacy at Sea - World War II Naval Combat is a the product of years of effort from a group of individuals known collectively as the University of British Columbia Sunday Night Crew. Supremacy at Sea can be used for either quick scratch battles, or as part of larger...