Admiral is a naval tabletop game, for two players, settled in the world war II, where each player commands ships from one of the six navy involved in the conflict: Kriegsmarine, Royal Navy, Regia Marina, Marine Nationale, U.S. Navy and Nippon Kaigun. This book provides you with all the rules you need to play, the features of all units involved and several...
Admiral of the Black is set in the Golden Age of Piracy. It is both a board game and a deck building game. Players take the roles of pirate captains and compete against each other by raiding merchant ships for trade goods and treasure that earn them Victory Points. They also must visit friendly ports to trade goods, add new crew members, and purchase arms...
Admiral of the Fleet (AOTF) is a fast-play system for naval miniatures wargames focusing on medium to large surface fleet actions during the 1880-1945 period. Looking for a fast-play but realistic tabletop simulation that combines a unique command/signaling system with combat that is as exciting and unpredictable as naval warfare really was? Bored with...
Flag Officer's Handbook: 50 pages of rules and diagrams plus printable signal card deck (67 cards) and Flag Officer Signal Book sheet. The FOH explains in detail how the cards can be used to add a new dimension to your naval gaming experience by introducing this innovative method for aspiring flag officers to command their fleet on the game table. Due to...
Scenarios Volume I: 66 pages including background information, maps, orders of battle (OOB) and setup diagrams plus 169 pages of pre-formatted, ready-to-print ship logs. Ship Logs are required to play AOTF. The 5 scenarios include: The Battle of Tsushima (1905 - historical), The Battle of Crete (1898 - fictional), The Battle of Dogger Bank (1915 -...
This volume of the AOTF NAVAL ANNUAL Series provides over 500 pre-formatted, printable ship logs. It covers the many ship classes of the 1907-1921 period for the navies of Argentina, Austria-Hungary, Brazil, Chile, China, Denmark, France, Germany, Great Britain, Greece, Italy, Japan, Netherlands, Norway, Peru, Portugal, Russia, Spain, Sweden, Turkey, and...
This volume of the AOTF NAVAL ANNUAL Series provides nearly 400 pre-formatted, printable ship logs. It covers the many ship classes of the 1885-1906 period for the navies of Argentina, Austria-Hungary, Brazil, Chile, China, Denmark, France, Germany, Great Britain, Greece, Italy, Japan, Netherlands, Norway, Portugal, Russia, Spain, Sweden, Turkey, and the...
The figures (ships) may be moved back and forth on the lines from space to space. Crossing spaces can be moved forwards and backwards in all directions, but only to the next space. At the beginning of the game, each party has to occupy their own ports and those of their colonies with at least one of their own ships. The ports of all states not involved in...
Admiral's Order: Naval Tactics in the Age of Sail is a simulation of naval engagements between ships-of-the-line and frigates in the Age of Fighting Sail. The focus of the game lies on the wars between Britain and France and her allies in the years 1775 to 1815. Each player takes on the role of an admiral, commander or captain whose command could include a...
Admiral's Order: Naval Tactics in the Age of Sail is a simulation of naval engagements between ships-of-the-line and frigates in the Age of Fighting Sail. The focus of the game lies on the wars between Britain and France and her allies in the years 1775 to 1815. The Trafalgar expansion allows players to recreate the dramatic and decisive battle between the...
Admiral's Order: Naval Tactics in the Age of Sail is a simulation of naval engagements between ships-of-the-line and frigates in the Age of Fighting Sail. The focus of the game lies on the wars between Britain and France and her allies in the years 1775 to 1815. Algesiras 1801, an extension to the Edition 74 or All Hands! versions of Admiral's Order...
Sealed Despatches, an extension to the Admiral's Order versions Edition 74 or All Hands!, pays even more attention to enabling a historically correct simulation. In particular the historically accurate differences in the armament of the ships are covered very precisely. While still keeping the rules as simple as possible, it simulates the effect of these...