Admiral's Order: Naval Tactics in the Age of Sail is a simulation of naval engagements between ships-of-the-line and frigates in the Age of Fighting Sail. The focus of the game lies on the wars between Britain and France and her allies in the years 1775 to 1815. Algesiras 1801, an extension to the Edition 74 or All Hands! versions of Admiral's Order...
Sealed Despatches, an extension to the Admiral's Order versions Edition 74 or All Hands!, pays even more attention to enabling a historically correct simulation. In particular the historically accurate differences in the armament of the ships are covered very precisely. While still keeping the rules as simple as possible, it simulates the effect of these...
Admiral's Order: Naval Tactics in the Age of Sail – All Hands! is a simulation of naval engagements between ships-of-the-line and frigates in the Age of Fighting Sail. The focus of the game lies on the wars between Britain and France and her allies in the years 1775 to 1815. Each player takes on the role of an admiral, commander or captain whose command...
Trade and travel with the Chinese fleet in the 15th century Indian Ocean. You are a Chief Trader in this fleet, which carries costly cargoes for you to exchange for gems, incense, medicine, pearls, resin, spices, textiles, fine woods and fauna. You decide which of these products to bring to trade with foreign ports, and using the knowledge that you alone...
Admiral Zheng He: Sailing Alone is a small, solitaire expansion for Admiral Zheng He consisting of just 18 cards and 4 pages of rules, much of it historical background. You as a Trader must contend against three other Traders who play effectively, but using simple rules. You must also contend, for the first time with Pirates and Ambushes, that can arise at...
Admirals is a game which recreates, in a stylized fashion, the movements and interactions of fleets of sailing warships during the late 17th, 18th, and early 19th centuries. The purpose is to allow the player to take the role of the commander of a fleet of sailing warships and explore the choices and challenges which faced his historical counterpart....
Admirals' War: World War II at Sea (AW) is a board game recreation of the strategic naval situation in WWII from the early months of the Atlantic war to the decisive Battle of the Philippine Sea in late 1944. All the major combat ships in the Axis and Allied navies are portrayed in the game in a simple (but not simplistic) simulation of the war on a...
A semi-cooperative resource management survival game, Adrift sees you lost at sea in the Pacific after the sinking of your whaleship, fighting for survival while maintaining the whaleboat the surviving crew are drifting on and managing your thirst and hunger. 3-5 players take on the roles of 19th Century whalers, each with their own unique abilities...
Game of economy, about world trade, ships, exports and imports, empires are destroyed and now they are forced to trade to prosper, they have been transformed into countries, each one has a resource, to trade. How do you play and win the game? Each country produces a resource, has two ships, each one has a personal board with its customs area and character...