T - Boats Challenge NEW BATTLESHIP! It is a wooden board game for all ages based on strategy: there is no luck, only tactics! COMPONENTS: 1 wooden game board, 8 wooden ship-pawns in 2 colours INSTRUCTIONS: Goal: Eliminate all the rival sheeps from the board. Preparation: Arrange all the ships on the board on the starting position (1). Pick the colours. The...
Out on the open sea, a small boat navigates the temperamental winds. Summon a powerful gust of wind to push your sails to victory. In this short strategy game, players will move dice up and down within a grid to equal the required dice total. Block your opponents, line up your dice, and activate the wind to earn one point per dice. The first player to...
Tack-Tics is a yacht racing board game, developed by a New Zealand yachtsman with experience in international team racing in Australia, Hawaii, and the United States. It is endorsed by the New Zealand Yachting Federation as an educational aid to yachting. Tack-Tics includes rules for four different types of racing requiring increasingly skillful play: CLUB...
Tactician Simulated Sailing is a fairly simple game that tries to simulate a yacht race. There are a couple of scenarios for solitaire play also. Six plastic yachts sail around the course area marked on the board. In the center of the board is placed a spinner that shows how far the yachts may move in a given direction. The trick is that the spinner is...
From the rules: "Not a war game but a game of world strategy. "TACTICS duplicates actual world conditions today. It places the player in the position of the head of some neutral or belligerent country and lets him use his own judgment as to how present international problems should be met and overcome. "TACTICS may be played by two belligerents, or by two...
Der Tag, 1916 is a solitaire, strategic level game covering the North Sea campaign of World War I between the fleets of Great Britain and Germany set during the pivotal year of 1916. The player takes the British, and the game system handles the German side (optional rules allow you to reverse roles if desired). The game does not posit that Jutland must...
Your small island is peaceful and prosperous – so prosperous that your tribe has grown beyond its ability to sustain you! Fortunately, being a peaceful people you have chosen not to fight over what little there is. Instead, you set out in your seagoing Wa’a (canoe) to fish and gather crops from the many nearby islands. The fertility goddess Haumea has...
The year is 1845 and the Far East is a new land of possibilities. Foreign businessmen called Taipan, have settled here to capitalize on the growing trade routes through the oceans of the Far East. From the southern tip of Nippon down to Makassar, the Taipan are making large profits. But with any lucrative endeavor, criminals, smugglers, and pirates seek to...
Taira Ships, Minamoto Horses: Genpei Naval Records is a board wargame based on naval battles from February 1184 to April 1185 during the Genpei War. In general, the Minamoto clan and the Taira clan are the focus of attention in the Genpei War, but in this game, the Seto Inland Sea's "Hometown Navy" is the main character. Both the Taira clan and the...
Taiwan Strait Crisis 1950 is a 2 players strategic-level board wargame that simulates the battles between People's Republic of China (PRC) and Republic of China (ROC) in 1950s which is so called "The First and the Second Taiwan Strait Crisis." Two players control the People Liberation Army (PLA), the National Government Army (NRA) in Taiwan and US 7th...