Based on extensive historical research, Clash of Giants provides the naval wargamer with everything they need to fight the battle of Jutland, either as a battle or as a mini-campaign. Clash of Giants has been written for use with LFG's "Si Vis Pacem" WW1 naval rules, but is adaptable for use with any set of naval rules covering the period. As well as the...
Based on extensive historical research, The Cold Wastes provides the naval wargamer with everything they need to fight the early war battles of Dogger Bank, Heligoland Bight and the Scarborough raid. The Cold Wastes has been written for use with LFG's "Si Vis Pacem" WW1 naval rules, but is adaptable for use with any set of naval rules covering the period....
Sides of Steel III: pre-Dreadnought Fast Play Naval Rules Naval Warfare during the age of the pre-Dreadnought Battleship Era 1881-1906. Realistic movement rules without hexes. Combat cards, speed scales, torpedo wakes turning circles, smoke templates and damage cards provided. Sides of Steel III has data for over 220 classes of ships of 18 navies....
Below is the description for "signal for close action" taken from the 2nd edition (1993). This are closely related to the later "Signal Close Action, Fast Play", but trade complexity/depth for speed. Signal Close Action has been designed for sailing navy wargamers who require a set of rules which accurately reflect the era in which they are set. In the...
A ship-to-ship scale game of tactical naval combat in the age of sail. 1:1200 scale, 1" per knot per minute, 1.5 minute turns. "Set to cover the period of the Revolutionary and Napoleonic Wars, these rules may also be used for the period from 1782 when Britain began to use the cannonade. The Fast Play series has been devised for players who want a game...
Silent Service is a tactical-level, narrative-style solitaire wargame using a tables-based game engine simulating the US Navy submarine war against Japanese shipping in the Pacific during World War II. As the captain of a Salmon or Gato class submarine based in Fremantle, Australia during 1942-1945, your ultimate goal is to locate and sink as many enemy...
Silent Service: Dutch Harbor Expansion is a tactical-level, narrative-style solitaire wargame using a tables-based game engine simulating the US Navy submarine war against Japanese shipping in the Pacific during World War II. Silent Service base game is required to play this expansion. As the captain of an antiquated and unreliable S-class submarine based...
Silent Service: Pearl Harbor Expansion is a tactical-level, narrative-style solitaire wargame using a tables-based game engine simulating the US Navy submarine war against Japanese shipping in the Pacific during World War II. Silent Service base game is required to play this expansion. As the captain of a Salmon, Gato, or Balao class submarine based in...
A naval-themed card game for 2 players. It is a card battler that borrows mechanics from war games by making units move around the board. Instead of a mana system, players can play ships for free but need to discard cards to move them around the board. Islands can be captured to increase one's draw power, but these are out of the way and come at the cost...
"Silent War" is a solitaire wargame simulation of the United States' submarine war against Imperial Japan during the Second World War. The scenarios allow players to recreate various stages of the war or the entire campaign. In each of these scenarios, the player takes on the role of Commander Submarines, US Pacific Fleet (ComSubPac), deploying available...