In Sereias, you are responsible for setting up and conducting vocal choruses of mermaids capable of stealing, with your beautiful voice, the souls of even the most fearless sailors that cross the Costa del Sol. However, the competition there is huge ... You will have to overcome the opponents who will try to dominate, at any cost, all the vessels and...
From the publisher webpage: The rule package includes the booklet - wire bound, with laminated cover - plus playsheets and 'cut outs' (compass, turning aids, etc.) and a 'running example' (a walk through scenario illustrating various rule mechanisms). The rule book includes a full list of vessels; a description of each; an example fleet list; and for those...
The Theme In the fourteenth century, the Atlantic was an ocean without end and America was yet to be discovered. The Mediterranean was a sea of great prosperity - the only route between East and West. The greatest fleets of the age battled for the most lucrative trade routes. Trade cities like Venice, Genoa, Barcelona or Istanbul grew as powerful as whole...
Serenissima (first edition) társasjáték 9490 Ft-tól! - 1 felhasználó árulja ezt a játékot!
Serenissima is the new Ystari edition of the 1996 game (Méditerranée in France). The rules have been updated and the game is more fluid. In Serenissima players represent a merchant family during the Renaissance. Players attempt to balance the need of trading and open commerce versus the cut-throat economic piracy of the day. Players create a fleet of ships...
Serenissima (second edition) társasjáték 11990 Ft-tól! - 1 felhasználó árulja ezt a játékot!
Serpents of the Seas is the second volume in the Flying Colors series of naval combat games, and represents frigate actions and the rise of the American Navy. Unlike the larger battles between ships of the line depicted in Flying Colors, Serpents of the Seas includes sixteen battles from the American Revolutionary era and the War of 1812 that involve...
Beat to Quarters, Vol II (Serpents of the Seas) is an official expansion to Serpents of the Seas by GMT Games, LLC and requires a copy of that game to play. One of the most common criticisms of the Flying Colors system is the clutter of status markers on the map and that they may detract from game play. This concern can be minimized somewhat by using...
Set Sail! is a fun, fast-paced card game for the whole family that draws players into the Age of Sail. Be the first to exploit the resources of the new world! Play is fast as all players simultaneously build ships and set sail! Ships are built by playing cards from your deck in order onto ships shared by all players. Play the last card on a ship to set...
INTRODUCTION The year is 1795 and France is gathering their Forces for their Armies and Navy in a grand attempt to conquer Europe. It is also a time of revolutions, imperialism, piracy and political intrigue. In this game, you start out as a young Officer serving in the Royal Navy. As you complete missions, you will gain experience, honor and hopefully...
From the publisher's website: "Setting Sun, Rising Sun: The Russo-Japanese War" is an uncomplicated wargame centered on the naval aspects of the Russo-Japanese War of 1904-1905. The game depicts this conflict at a strategic level, with most operational and tactical details represented by fast and easy-to-play systems, rather than intricate mechanics. The...
"Almost all new wargamers start their careers by fighting a succession of single, unconnected battles;...but before very long he begins to feel that something is lacking, that these individual games...need some connecting link to make them more satisfying and to give an objective other than just trying to destroy the other fellow's army. In their words...
Players compete to be the first to find a beacon hidden on one of seven islands, which beacon is determined by the current boat docked. The Start card is placed, then each player picks two tokens to represent their reality show contestant, then each player is given a hand of three cards. From there, turns are taken: draw a card, play a card, gradually...
This is an economics game about the world-wide shipping business. At the start of the game, each player gets some cash, a B-class merchant ship (which can later be upgraded to A-class), and the choice of a home port. A-class ships move faster and carry more cargo, but cannot navigate the Suez or Panama Canals. The home port is important, because it counts...