Serenissima is the new Ystari edition of the 1996 game (Méditerranée in France). The rules have been updated and the game is more fluid. In Serenissima players represent a merchant family during the Renaissance. Players attempt to balance the need of trading and open commerce versus the cut-throat economic piracy of the day. Players create a fleet of ships...
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Serpents of the Seas is the second volume in the Flying Colors series of naval combat games, and represents frigate actions and the rise of the American Navy. Unlike the larger battles between ships of the line depicted in Flying Colors, Serpents of the Seas includes sixteen battles from the American Revolutionary era and the War of 1812 that involve...
Beat to Quarters, Vol II (Serpents of the Seas) is an official expansion to Serpents of the Seas by GMT Games, LLC and requires a copy of that game to play. One of the most common criticisms of the Flying Colors system is the clutter of status markers on the map and that they may detract from game play. This concern can be minimized somewhat by using...
Set Sail! is a fun, fast-paced card game for the whole family that draws players into the Age of Sail. Be the first to exploit the resources of the new world! Play is fast as all players simultaneously build ships and set sail! Ships are built by playing cards from your deck in order onto ships shared by all players. Play the last card on a ship to set...
INTRODUCTION The year is 1795 and France is gathering their Forces for their Armies and Navy in a grand attempt to conquer Europe. It is also a time of revolutions, imperialism, piracy and political intrigue. In this game, you start out as a young Officer serving in the Royal Navy. As you complete missions, you will gain experience, honor and hopefully...
From the publisher's website: "Setting Sun, Rising Sun: The Russo-Japanese War" is an uncomplicated wargame centered on the naval aspects of the Russo-Japanese War of 1904-1905. The game depicts this conflict at a strategic level, with most operational and tactical details represented by fast and easy-to-play systems, rather than intricate mechanics. The...
"Almost all new wargamers start their careers by fighting a succession of single, unconnected battles;...but before very long he begins to feel that something is lacking, that these individual games...need some connecting link to make them more satisfying and to give an objective other than just trying to destroy the other fellow's army. In their words...
This is an economics game about the world-wide shipping business. At the start of the game, each player gets some cash, a B-class merchant ship (which can later be upgraded to A-class), and the choice of a home port. A-class ships move faster and carry more cargo, but cannot navigate the Suez or Panama Canals. The home port is important, because it counts...
Hypothetical 1945 naval conflict around Panama Canal in which the Axis have conquered all of the world except North and South America. Uses the Victory at Midway: Turning Point of the Pacific War, June 1942 system slightly adapted to the larger scale of the campaign (for example, there are no DD units - they are assumed to be wrapped into the larger ship...
Sevilla 1503 draws inspiration from the most important city in Spain and Europe for two hundred years. All the commerce towards the route to the Indies flowed from its port. Many merchants and noble families travelled to Seville in search of wealth and adventure. Now, you can embark on the most advanced ships and go across the ocean to the Americas from...
Solve an epic adventure. The Shackleton Series is a 6-episode (1-2 hours/episode) puzzle game that blends escape rooms and board games with historical fiction. The storyline follows the true account of how 28 men got trapped in Antarctica...for 2 years. As the player, you will get transported to 1914 where you join Ernest Shackleton's historic crew. This...